
Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
Exclusive: The studio legend argues that "illusion is preferable" to complex systems, revealing how simple visual tricks created the franchise's...
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Exclusive: The studio legend argues that "illusion is preferable" to complex systems, revealing how simple visual tricks created the franchise's...

Former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.

A new mod adds modern physics-based rendering to 18,000 textures, proving that Liberty City doesn't need an official remaster to look like it was...

Source code analysis reveals that iconic GTA Online assets, including Agent 14 and the Stromberg...

A former animator broke down the mind-bogglingly complex and widely memed real-time physics system that eats up so much processing power behind...

A former technical director explains the billion-dollar secret: It's not about the initial sale, it's about monetizing you for years in GTA Online.

A former technical director confirms the Japanese entry went far beyond concept art, but Rockstar killed it, along with plans for Rio and Moscow...

Dan Houser just revealed GTA III was nearly derailed by the 9/11 attacks, all while being a desperate...

The Rockstar co-founder admitted that the sheer exhaustion of projects like Red Dead Redemption 2, with its 450,000 lines of dialogue...

The way we interact with video game characters could be about to change dramatically, says Take-Two Interactive CEO Strauss Zelnick.

Dan Houser says long gaps between releases and constant reinvention make each game feel like a cultural event.

The decision to reject GTA 3 didn't just cost Microsoft a single game, it cemented PlayStation as the franchise's home for the next 25 years...