Heists are among the biggest money-makers in GTA Online, but the headline payout does not tell the whole story. Setup costs, crew cuts, difficulty, time and whether it is your first eligible completion after the weekly reset can all change what you actually earn.

The tables below cover the Original, Doomsday, Casino, Cayo Perico and Kortz Center heists. Eligible activities receive weekly first-completion bonuses, while Cayo Perico target rates and values were adjusted in Title Update 1.73.1 Where the weekly boost applies, the first eligible finale or Primary Target sale after the weekly reset pays more. Additional runs before the next reset use the regular payout.

The figures below use the values in the Heist Earnings Calculator and completed in-game runs. Unconfirmed rotating values are labelled instead of estimated.

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Use our heist payout calculator to compare GTA Online heist payouts by difficulty, crew cuts, setup time, and weekly bonuses.

Compare Heist Payouts and Time

Start with the same difficulty and payout basis. The comparison below uses Hard Mode, with the first eligible weekly payout beside the repeat amount. Original and Doomsday figures are the gross finale payout shared by the crew; Casino figures are vault values before deductions. Cayo Perico and Kortz Center figures cover the Primary Target only, with secondary loot added separately. None of these amounts is the host's final profit.

The first weekly bonus for Original, Doomsday and Casino finales depends on the host's completion history. Cayo's weekly change affects target odds, not a separate first-completion cash multiplier. Kortz's higher value applies to the first Primary Target sold after the reset. Temporary event bonuses and one-time awards are not included.

Hard Mode Heist Payout Comparison

Heist / payout basis

First eligible weekly payout

Repeat before next reset

Finale only

Prep + finale estimate

The Fleeca Job

GTA$377,344

GTA$251,563

15 to 20 minutes

45 to 60 minutes

The Prison Break

GTA$1,312,500

GTA$875,000

15 to 20 minutes

105 to 140 minutes

The Humane Labs Raid

GTA$1,771,875

GTA$1,181,250

15 to 20 minutes

120 to 155 minutes

Series A Funding

GTA$1,325,625

GTA$883,750

15 to 20 minutes

105 to 140 minutes

The Pacific Standard Job

GTA$2,812,500

GTA$1,875,000

20 minutes

110 to 140 minutes

Act I: The Data Breaches

GTA$1,340,381

GTA$1,096,875

15 to 20 minutes

90 to 125 minutes

Act II: The Bogdan Problem

GTA$1,959,019

GTA$1,603,125

20 to 30 minutes

110 to 150 minutes

Act III: The Doomsday Scenario

GTA$2,474,550

GTA$2,025,000

45 to 60 minutes

165 to 240 minutes

Diamond Casino: cash to gold vault

GTA$3,029,103 to GTA$3,702,237

GTA$1,628,550 to GTA$1,990,450

20 to 25 minutes

95 to 130 minutes (Big Con/Aggressive); 110 to 145 minutes (Silent & Sneaky)

Cayo Perico: permanent Primary Targets only

GTA$616,000 to GTA$1,001,000; first weekly scope-out excludes Tequila

GTA$440,000 to GTA$1,001,000

10 to 15 minutes

60 to 80 minutes solo; 55 to 75 minutes with a crew

Kortz Center: confirmed Hard Primary Targets only

GTA$1,342,000 to GTA$1,372,800

GTA$335,500 to GTA$343,200 (two confirmed repeat targets)

15 to 25 minutes

90 to 125 minutes solo; 75 to 115 minutes with a crew

Gross finale or target values as described above. Time estimates exclude matchmaking, failed attempts and replay cooldowns; they are not guaranteed completion times.

Read the time columns separately. Finale time starts after the preparations are finished. Prep + finale estimates add the calculator's preparation ranges to its finale ranges; Original, Doomsday and Casino use coordinated-crew prep estimates. Casino diamonds and Cayo's Panther Statue are event targets and are excluded from the ordinary ranges above. The Kortz range covers confirmed Hard values, not an assumed complete rotation.

For your own take, deduct crew and support cuts where applicable, subtract the host's setup fee and add any earned bonuses. Cayo also deducts a 10% fencing fee and Pavel's 2% cut from the gross take. The current solo Cayo worked example shows those deductions step by step. The detailed tables below retain the other difficulties, target values, setup costs and Elite requirements.

Original GTA Online Heists

The Original Apartment Heists were the first multi-part heists introduced in GTA Online. Each one comprises setup missions followed by a finale, culminating in The Pacific Standard Job. Their repeat payouts are generally lower than the later heists when compared with the time required to complete every setup and finale.

Payout

The table lists the current observed setup costs and repeat-run finale payouts for Easy, Normal and Hard difficulty.

The time column covers the finale only, not the setup missions or matchmaking.

Original Heists Repeat Payouts

Heist

Setup Cost

Payout (Easy)
Payout (Normal)
Payout (Hard)

Finale Time Estimate

$11,500

$100,625

$201,250

GTA$251,563

15-20 mins

$25,000

$350,000

$700,000

$875,000

15-20 mins

$25,000

$472,500

$945,000

$1,181,250

15-20 mins

$25,000

$353,500

$707,000

$883,750

15-20 mins

$25,000

$750,000

$1,500,000

$1,875,000

20 mins

Current repeat-run finale payouts by difficulty; the first completion after the weekly reset pays 1.5 times these values.

Heists' Elite Challenges

In every OG heist finale, players can undertake a series of bonus objectives known as Elite Challenges. These challenges task players with either finishing the heist finale within a restricted timeframe or accomplishing specific tasks throughout the mission.

If players successfully complete all Elite Challenges within a single heist, they unlock an additional $100,000 bonus, except for The Fleeca Job, which offers a $50,000 bonus.

The following are the challenges

For a detailed breakdown of the payout, including suggested payout distribution for all four players, see the Original Heists Payout guide.

The Doomsday Heist

The Doomsday Heist is a three-act heist in GTA Online centred on preventing a threat to San Andreas. Each act has its own preparation and setup missions and finale.

The Doomsday Heist Payout

Rockstar's July 16, 2026 update corrected repeat payouts for all three Doomsday finales to their intended values.1 The table lists those current repeat-run gross payouts before player cuts.

Doomsday Heist Repeat Payouts

Heist Act

Setup Cost

Payout (Normal)
Payout (Hard)

GTA$65,000

GTA$877,500

GTA$1,096,875

GTA$95,000

GTA$1,282,500

GTA$1,603,125

GTA$120,000

GTA$1,620,000

GTA$2,025,000

Current setup costs and repeat-run finale payouts after Rockstar's July 16, 2026 hotfix; the first completion after the weekly reset pays more.

The Doomsday Heist Elite Challenges

Each Doomsday finale has an Elite Challenge worth GTA$50,000. The current host setup costs are GTA$65,000 for The Data Breaches, GTA$95,000 for The Bogdan Problem and GTA$120,000 for The Doomsday Scenario.2

The Elite Challenge requirements below were observed in-game.

  • Act I: The Data Breaches
    • Complete in under 15:00 minutes
    • Take less than 10% vehicle damage
    • Nobody gets wasted
  • Act II: The Bogdan Problem
    • Complete in under 15:00 minutes
    • Take less than 5% vehicle damage
    • Nobody gets wasted
  • Act III: The Doomsday Scenario
    • Complete in under 30:00 minutes
    • 150 headshots
    • Nobody gets wasted

For more detail, see the Doomsday Heist payout breakdown.

The Diamond Casino Heist

The Diamond Casino Heist has three approaches: Silent & Sneaky, Aggressive and The Big Con. The selected approach determines the available prep missions.

The Diamond Casino Heist Payout

The Diamond Casino Heist vault target can be cash, artwork, gold or diamonds. Diamonds are event-driven rather than permanently available. The table records the current observed repeat gross values before crew and Lester cuts.

Gameplay-based estimates for each finale approach are:

  • Silent & Sneaky Approach: 20-25 mins
  • The Big Con Approach: 20-25 mins
  • Aggressive Approach: 20-25 mins

The Casino finale has Normal and Hard modes, with no Easy mode.

Casino Heist Repeat Payouts

Applies to all:
Setup Cost:
$25,000

Target

Setup Cost

Payout (Normal)
Payout (Hard)

Cash

$25,000

GTA$1,480,500

GTA$1,628,550

Artwork

$25,000

GTA$1,645,000

GTA$1,809,500

Gold

$25,000

GTA$1,809,500

GTA$1,990,450

Diamonds

$25,000

GTA$2,303,000

GTA$2,533,300

Current Normal and Hard Mode vault values for repeat completions after Title Update 1.73, before cuts and take loss.

The Diamond Casino Heist Elite Challenges

Completing elite challenges in the Diamond Casino Heist can net you an extra $50,000 on normal difficulty or $100,000 on hard mode. Do not use 'Quick Restart' feature during any of the missions, or it will forfeit the elite bonus challenge.

Each approach comes with its own set of elite challenges that are as follows:

Learn more about vault contents, crew cuts and detailed take calculations in the Diamond Casino Heist payout guide.

The Cayo Perico Heist

The Cayo Perico Heist supports solo finales as well as team play, making it a major solo money-making option. Observed solo finales generally take around 10–15 minutes after prep work is complete.

The Cayo Perico Heist Payout

The first playthrough uses the Madrazo Files as its fixed story target. Later runs rotate among the repeatable Primary Targets. Rockstar changed the repeat target appearance rates to a weekly cadence and adjusted Primary and Secondary Target values in Title Update 1.73.1

Repeatable Primary Targets include Sinsimito Tequila, Ruby Necklace, Bearer Bonds, Pink Diamond and the event-driven Panther Statue. Secondary loot includes artwork, weed, cocaine, cash and gold, limited by loot-bag capacity.

PRIMARY TARGETS

Cayo Perico Primary Target Values

Applies to all:
Setup Cost:
$100,000

Primary Target

Setup Cost

Payout (Normal)
Payout (Hard)

Sinsimito Tequila

$100,000

GTA$400,000

GTA$440,000

Ruby Necklace

$100,000

GTA$560,000

GTA$616,000

Bearer Bonds

$100,000

GTA$616,000

GTA$677,600

Pink Diamond

$100,000

GTA$910,000

GTA$1,001,000

Panther Statue

$100,000

$1,900,000

$2,090,000

Current Normal and Hard Mode values after Title Update 1.73; the Panther Statue remains event-driven.

SECONDARY TARGETS

Cayo Perico Secondary Loot Values

Secondary Target

Loot Value

Cash

GTA$70,875–GTA$74,925

Artwork

GTA$141,750–GTA$162,000

Weed

GTA$117,450–GTA$121,500

Cocaine

GTA$178,200–GTA$182,250

Gold

GTA$295,500–GTA$300,000

Current per-stack value ranges after Title Update 1.73; gold in the compound normally requires at least two players.

The Cayo Perico Heist Elite Challenges

In addition to its regular rewards, the Cayo Perico Heist offers players the chance to tackle elite challenges for extra cash. Completing these challenges can earn an additional $50,000 in normal mode and a hefty $100,000 in hard mode. The following are the elite challenges.

  • Complete the Cayo Perico Heist in less than 15 minutes.
  • Full loot bags.
  • No failed hacks.

Using Quick Restart forfeits the Elite bonus. Completing Hard Mode without losing a life is the separate Blow Hard award, not an extra Elite requirement. See the Cayo payout and bonus guide for the full breakdown.

The in-depth guide to completing The Cayo Perico Heist as a solo player also covers the Elite Challenges.

The detailed Cayo Perico Heist payout breakdown covers all the primary and secondary targets, loot bag mechanics, bonus payouts and payout value of each target.

The Kortz Center Heist

The Kortz Center Heist is a repeatable art robbery for one to four players. Stolen art can be sold or displayed, and selling more art during the same weekly period lowers buyer demand.3 The first Primary Target sold after the weekly reset received the boosted value in completed runs. Additional sales use the lower buyer-fatigue value, and each additional run costs the host GTA$100,000 to plan. If a paid setup carries across the weekly reset, its target value updates for the new week; the original fee remains spent, but the game does not charge it again.

Confirmed Kortz Center Primary Target Payouts

Primary Target

Difficulty

First sale after weekly reset

Additional sales before next reset

La Dernière Débauche

Normal

GTA$1,925,000

GTA$481,250

Consumato

Normal

Not yet confirmed

GTA$308,000

I Hear Voices

Normal

Not yet confirmed

GTA$308,500

Mi O Melee

Normal

GTA$1,268,000

GTA$317,000

The Downfall of Rome

Hard

GTA$1,342,000

GTA$335,500

I, Fruit

Hard

GTA$1,372,800

GTA$343,200

The Girl with the Pearl Necklace

Hard

GTA$1,361,800

Not yet confirmed

Confirmed Normal and Hard values for the first Primary Target sold after the weekly reset and any additional sales before the next reset.

La Dernière Débauche is mandatory on the story run and must be sold. Its return on later runs has not been verified in these completed runs. On Normal, observed additional sales paid GTA$308,000 for Consumato and GTA$308,500 for I Hear Voices after the weekly boost had already been used. Mi O Melee paid GTA$1,268,000 as the first sale after the reset and GTA$317,000 before the reset on the same setup.

On Hard, The Downfall of Rome pays GTA$1,342,000 for the first sale after the weekly reset and GTA$335,500 on an additional sale. I, Fruit pays GTA$1,372,800 for the first sale after the reset and GTA$343,200 on an additional sale. The full Hard rotation and target odds remain unverified in these completed runs, so unverified paintings remain outside the table.

The Girl with the Pearl Necklace's GTA$1,361,800 Hard value was shown on the planning board with the first weekly-sale bonus available; it is not a completed-sale result.

See the complete Kortz Center payout guide for bonuses, fees, solo limits and recorded result breakdowns. You can also use the Heist Earnings Calculator to work out a Normal run or a Hard run with one of the confirmed targets.

References

  1. GTAV Title Update 1.73 Notes: Rockstar Games Support

  2. Starting Missions in GTA Online: The Doomsday Heist — Rockstar Games Support

  3. The Kortz Center Heist Now Available in GTA Online: Rockstar Games