
Former Rockstar Director Explains Why GTA 6 Will Remain Wallet-Friendly
A former technical director explains the billion-dollar secret: It's not about the initial sale, it's about monetizing you for years in GTA Online.
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A former technical director explains the billion-dollar secret: It's not about the initial sale, it's about monetizing you for years in GTA Online.

A former technical director confirms the Japanese entry went far beyond concept art, but Rockstar killed it, along with plans for Rio and Moscow...

Dan Houser just revealed GTA III was nearly derailed by the 9/11 attacks, all while being a desperate...

The Rockstar co-founder admitted that the sheer exhaustion of projects like Red Dead Redemption 2, with its 450,000 lines of dialogue...

The way we interact with video game characters could be about to change dramatically, says Take-Two Interactive CEO Strauss Zelnick.

Dan Houser says long gaps between releases and constant reinvention make each game feel like a cultural event.

The decision to reject GTA 3 didn't just cost Microsoft a single game, it cemented PlayStation as the franchise's home for the next 25 years...

Rockstar co-founder Dan Houser chose the darker, more divisive Grand Theft Auto 4 over the franchise's other massive hits.

Obbe Vermeij reveals the engineering challenges behind porting the 2008 masterpiece to modern consoles...

In a new interview, the company's CEO revealed that the developer isn't putting all of its eggs in one basket.

He believes the rush to implement AI in development will lead to subpar work, arguing that human creativity remains irreplaceable for quality.

According to Obbe Vermeij, Rockstar might choose stunning visuals over smoother gameplay for GTA 6.