Dreams of causing Grand Theft Auto chaos in Tokyo, running criminal empires in Moscow, or building a drug trade in Rio de Janeiro? Yeah, you might want to let those go.

Obbe Vermeij, who served as technical director at Rockstar North from 1995 to 2009, just confirmed that GTA: Tokyo wasn't just some wishful thinking or concept art gathering dust in a filing cabinet. Rather, it was an actual project that almost saw the light of day before Rockstar scrapped it at the last minute.

The revelation, via an interview with GamesHub, comes at a time when anticipation for GTA 6 is reaching fever pitch, with the game set to return to Vice City, the setting for Grand Theft Auto: Vice City, when it launches next year. But for fans hoping future installments might venture beyond American shores, Vermeij has some brutally honest news: stop waiting.

According to the veteran developer who worked on legendary titles including Grand Theft Auto III, Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto: IV, the Tokyo version would have been developed by an external Japanese studio using Rockstar's existing game code. The project progressed beyond the conceptual stage and was seriously considered for production before it was ultimately flushed down the drain.

But Tokyo wasn't the only international city Rockstar entertained. The company apparently considered Grand Theft Auto games set in Rio de Janeiro, Moscow, and Istanbul. These locations would have offered unique cultural flavors and criminal underworlds to explore, potentially revolutionizing the franchise's traditional American-centric approach.

So what happened? Why did these fascinating international projects never materialize?