What if we told you that the game that changed everything for Rockstar Games wasn't even supposed to exist at all?
In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij revealed that Grand Theft Auto III didn't begin as a formally greenlit project. It started as an internal experiment in Edinburgh, before anyone in New York had signed off on it. If that doesn't reshape how you think about the origins of one of gaming's most important franchises, it probably should.
According to Vermeij, who worked on GTA III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV, the team at what would become Rockstar North had just wrapped up Space Station Silicon Valley when they found themselves without a clear next step. No new project was lined up. No grand directive from the top. Just a studio full of eager and hungry developers with nothing to do.
So they started tinkering. Vermeij himself worked on a sailing game prototype and a ball rolling game. Others were doing the same. It was during this creative limbo that Leslie Benzies and Aaron Garbut quietly began working on what would eventually become GTA III. The rest of the team joined later and approval from New York came after the work had already started.
In Vermeij’s own words:
Most of us worked on a game called Space Station Silicon Valley before GTA III. When that was done there wasn’t a new project lined up. We all made little prototypes (I worked on a sailing and a ball rolling game). Leslie Benzies and Aaron Garbut actually started work on GTA III then. Later the rest of the team joined. This was before it was even approved by New York.
Vermeij described it matter-of-factly, like it was just how things worked back then. A small team saw an opportunity, started building, and the rest followed.








