Rockstar Games announced today that Grand Theft Auto 6 has been delayed once again, pushing the release date back by six months from its previously confirmed May 2026 target.
In a statement posted on social media, Rockstar addressed fans directly, apologizing and explaining the additional wait.
"Hi everyone. Grand Theft Auto VI will now release on Thursday, November 19, 2026," the studio wrote. "We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve."
The pattern of delays raises questions about production challenges amidst protests and rumors, though neither Rockstar nor Take-Two has acknowledged specific issues or problems requiring additional time.
With the delay, GTA 6 will now release over 13 years after Grand Theft Auto 5 first came out in September 2013. Although Rockstar co-founder Dan Houser recently mentioned that the gap between mainline Grand Theft Auto entries was part of the reason why GTA is so special, we highly doubt this was what he had in mind.
This announcement marks the second public delay for GTA 6, which was originally expected to launch in fall 2025 before Rockstar pushed it to May 26, 2026.
The delay's financial implications are significant. Take-Two's stock price fell nearly 8% in after-hours trading following the announcement. GTA 6's previous delay was already said to have sent the video game industry market to pre-pandemic levels. Pushing its release back another six months could have a worse impact, especially considering that GTA 6 is expected to generate billions in revenue in its first week on the market alone.
Of course, Rockstar's commitment to perfection above all else doesn't come without precedent. The studio's infrequent release of highly polished, award-winning experiences has dominated sales charts for years, often coming at the expense of initially proposed release dates. This happened with Grand Theft Auto 4 back in the late 2000s and happened again with GTA 5 in the early 2010s.
The only consolation here is that Rockstar and Take-Two have vowed to improve on the documented intense crunch periods in which employees work excessive hours to meet quality standards. However, this remains doubtful, too, given the recent developments.







