In an industry obsessed with the next big thing, where new releases dominate headlines and yesterday's hit becomes today's forgotten memory, Grand Theft Auto 5 continues to defy every expectation. First launched in September 2013, GTA V is still one of the most-played games in America, more than 12 years after making its initial debut.
According to the latest data from Circana's Player Engagement Tracker for the week ending December 6, 2025, GTA 5 consistently ranks among the top fifteen most-played titles by total weekly active users on both PlayStation and Xbox platforms in the United States. This isn't some niche accomplishment or technicality. We're talking about a game that originally launched on PlayStation 3 and Xbox 360, maintaining relevance and massive player engagement on PlayStation 5 and Xbox Series X and S.
Making the achievement even more impressive is the fact that the numbers used in this analysis significantly predate the release of the A Safehouse in the Hills update, one of the most popular content drops for Grand Theft Auto Online that brings back fan-favorite protagonist, Michael De Santa.
Rockstar Games has treated GTA Online not as a finished product, but as a platform for continuous expansion. It invests serious development resources into GTA Online content, creating updates that many studios would consider substantial standalone releases. Players who logged into Los Santos in 2013 and players jumping in today are experiencing fundamentally different games in terms of available content and activities, even though the core city and mechanics remain recognizable.
Perhaps to no one's surprise, the latest Grand Theft Auto title has maintained its relevance, despite having a microtransaction system that would've otherwise killed other titles. Industry analysts estimate that GTA 5 has generated over eight billion dollars in revenue since launch, with a substantial portion coming from GTA Online's Shark Cards and other monetization.
Unfortunately, it's also this kind of financial performance that explains why Rockstar prioritized the platform over single-player content for GTA V, including a DLC for Trevor Phillips, as confirmed by Steven Ogg.







