It seems the safest way to build a Grand Theft Auto recreation without incurring the wrath of the Take-Two Interactive legal team is to just do it inside the mission editor of another, entirely different game. A Far Cry 5 player has used the game's built-in map editor to recreate Grove Street from Grand Theft Auto: San Andreas, and the results are nothing short of amazing.

The recreation showcases CJ's iconic cul-de-sac rebuilt from the ground up inside Far Cry 5's Arcade editor. The roads, the houses, the surrounding foliage, and the general layout of the neighborhood are all accounted for. It's not a 1:1 replica down to every last trash can, but it captures the vibe of Grove Street in a way that immediately registers if you've spent any time in Los Santos circa 2004 and one that Grand Theft Auto V failed to replicate in 2013.

For context, Far Cry 5's Arcade mode includes a surprisingly robust map editor that lets players use assets from across multiple Ubisoft titles to build entirely new singleplayer or multiplayer environments. It's the same tool used by the more creative players to recreate everything from Counter-Strike's de_dust2 to Call of Duty's Nuketown over the years, and in recent months, it's become an unexpected hub for Grand Theft Auto recreations specifically.