
Grand Theft Auto's Co-Founder Just Dismantled the Industry's Obsession with AI
One of the main creatives behind the Grand Theft Auto franchise says that AI can't do what tech companies are promising, even though he's actually using it.

One of the main creatives behind the Grand Theft Auto franchise says that AI can't do what tech companies are promising, even though he's actually using it.

New evidence from the private employee Discord server reveals why Rockstar really fired 34 staff members.

The person, who is said to be Rockstar employee, claims colleagues were fired via 2-minute phone calls while on paternity leave, creating a culture of fear inside the studio.

An insider spotted backend changes hinting at a new GTA+ tier, sparking speculation that "Project ROME" will be a premium, paid service for roleplayers and creators.

A well-connected insider heard conflicting reports from Rockstar developers, while another says not to worry. Take-Two's earnings call could provide answers.

Dan Houser confirms the "Agent Trevor" spy expansion was 50% complete before Rockstar axed it to prioritize development on Red Dead Redemption 2.

Actor Jay Klaitz didn't hesitate, arguing the sheer scale and years-long development process of a game like GTA 6 absolutely justifies the controversial price tag.

Scrapped interface designs show Rockstar's original concept was a structured Cops n' Crooks game, a far cry from the open-ended criminal sandbox that would go on to generate billions.

Forget the simple weapon wheel—Rockstar is reportedly testing radical redesigns that could hint at deeper customization and a more restrictive, strategic approach to combat.

The devastating leaks have left their mark, as Rockstar is now rumored to be scrapping traditional reviews in favor of a supervised, in-person system.

In his first-ever on-camera interview, Dan Houser explained the fan-favorite sequel was never made due to "bandwidth issues" as the studio prioritized massive projects like GTA and Red Dead Redemption.

Dan Houser shocked fans by revealing he had zero input on the upcoming sequel, stating that it's time for someone else to tell the story after his 20-year run shaping the franchise.

New job listings reveal plans for cinema advertising alongside TV and online campaigns - the company is preparing to market Grand Theft Auto 6 like a Hollywood blockbuster, not just a video game.

Obbe Vermeij reveals the engineering challenges behind porting the 2008 masterpiece to modern consoles, while Xbox players face game-breaking issues that make the final mission nearly unplayable.

A viral claim suggests Grand Theft Auto VI's water effects cost more than GTA V's entire development budget, but basic economics and industry knowledge reveal why this figure is impossible.

The new trailer for The Outer Worlds 2 openly references Rockstar's delay, proving no one wants to be in the path of the gaming juggernaut.

An industry expert just broke down the simple business reason why Rockstar would be shooting itself in the foot with that price.
