Previous Grand Theft Auto games had some soft-body physics, but the way York is explaining things, nothing approaching this level of sophistication or consistency across all characters - which is generally the recurring theme with this game overall, isn't it? This is the kind of technical foundation that enables immersion. Players won't consciously think "wow, the jiggle physics are using a hybrid simulation system." They'll just feel like the world is real.
Perhaps this is the reason Rockstar is targeting 30 FPS on consoles, rather than 60. Running these physics calculations for dozens of detailed characters simultaneously is computationally expensive, and that's before you add in the ray-traced lighting, the complex AI systems, the detailed environment simulation, and everything else happening in the world.
York has previously explained that Rockstar's philosophy is to "squeeze every little freaking thing they can out of it" rather than compromise visual fidelity for higher frame rates. The jiggle physics system is a perfect example of that trade-off. You could simplify the physics, reduce the number of bones being calculated, or limit which characters get the full treatment at the cost of the cohesive realism that makes GTA 6 look generational.
Former Rockstar technical director and industry veteran Obbe Vermeij supported this approach, noting that 30 FPS allows nearly double the polygon budgets and physics complexity compared to games targeting 60 FPS. When you're trying to create the most immersive open world ever made, that extra computational headroom matters enormously.
TLDR; when the internet jokes about how Rockstar spent over a decade on jiggle physics, they aren't entirely wrong. The bone-based physics system York described isn't something you build in a few months. This is the kind of foundational technology that defines an engine generation. The RAGE 9 engine powering GTA 6 has had these systems in development since before Red Dead Redemption 2 launched, with the systems constantly refined and expanded.
So, for the jiggle physics that everyone's talking about? That's just the most visible evidence of how thoroughly Rockstar has rebuilt their animation technology for the current generation of hardware. When GTA 6 launches on November 19, 2026, players will likely take the realistic character movement for granted within hours. That's the goal. The physics calculations happening under the hood, all of that complexity exists to create a world that feels real.
According to someone who actually built these systems for Rockstar, that feeling is worth whatever price they set, worth whatever frame rate compromise they make, and worth every single day of the wait.