In a detailed breakdown, ex-Rockstar Games animator Mike York explained the engineering behind the jiggle physics featured in Grand Theft Auto 6 that has spawned countless viral clips and memes. What sounds like a simple feature is actually a sophisticated marriage of two different simulation systems running simultaneously inside the developer's proprietary RAGE engine.

According to York, every character in GTA 6 has an invisible skeleton made of "bones", mathematical points connected in a hierarchy that defines how the character model can move. Your character's spine connects to shoulder bones, which connect to arm bones, and so on. This bone structure is what allows animators to create movement.

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