In the frenzied lead-up to what many laud as the most anticipated game of the generation, a few key technical questions linger among fans - and we've got another educated guess entering the conversation. A former Rockstar Games developer has shed light on why Grand Theft Auto 6 might be capped at 30 frames per second on current-generation consoles.

Obbe Vermeij, who served as a technical lead at Rockstar Games during the release of Grand Theft Auto III, Grand Theft Auto Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto 4, recently took to social media to explain the technical challenges facing the upcoming blockbuster.

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