Unreal Engine has become the go-to video game engine for pretty much the entire video game industry, and for a good reason: it's much more economical to use a robust video game engine that already has most of the capabilities and features you need and build your game around it as opposed to building an engine that best fits the game you're trying to make. But Rockstar Games isn't just any other developer, and Grand Theft Auto VI isn't just any other game.

A number of AAA developers who have previously used in-house engines have been switching over to Unreal in droves, to the point of pushing the reset button on entire game projects to accomodate the change. With fan theories about the highly anticipated upcoming title rampant, some inevitably speculated if Rockstar would do the same.

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