The video walkthrough below follows the complete Kortz Center Heist scope-out route in GTA Online, including the hidden camera angles and points of interest. Use it alongside the step-by-step sections to check anything you missed.
Why a Complete Scope Out Is Important
The scope out is just as important as it was in the Diamond Casino and the Cayo Perico heists as it feeds three separate things:
- Entry points. There are four entry points. The game only guides you to one of them. The other three have to be found manually.
- Optional prep missions. These are unlocked by photographing specific details, not by completing anything.
- Secondary targets. Every display case and small painting you photograph adds to your potential take. Any large statue, item not inside a reinforced glass display, and large paintings do not count as secondary targets.
The Security Room
When you arrive at the Kortz Center, your first objective is to sneak into the security room. The game gives a disclaimer that if you're caught, you will be thrown out of the exhibition. This sounds a lot harsher than it is. You get several attempts, and even if you are caught once or twice you can simply walk back into the museum and try again.
The game directs you to the security room, but make sure you are outside the cone of vision of the CCTV cameras. When the camera is white, it means you can be seen on the camera, but the moment it turns red, avoid the cone of vision at all times. They turn red when you enter a restricted area such as the security room.
Once inside, wait for the CCTV camera to pan away, enter the room, knock out the security guard, and upload your AI to the computer system. This gives you access to the CCTV network.
CCTV Camera
When cycling through the CCTV camera feed, make sure that on every single camera, you pan as far left and right as the view allows. Most additional secondary targets and points of interest sit at the very edges of each camera's range, outside the default view you are dropped into.
This is important because these points of interest are what unlock some of your optional prep missions. Panning fully is the only way to catch them.
For example, the Loading Bay camera. Pan it fully to the right and you will spot the delivery truck and crates. Simply seeing them registers the point of interest and unlocks the Guard Shipments optional prep mission.
The Vault camera works the same way. Pan left or right until the lockboxes come into frame, and once your AI concierge calls them out, the Power Drills optional prep mission is unlocked.
Consider the CCTV camera as the prerequisite. The entry points themselves are scoped outside, on foot. Here is what each camera gives you:
Camera Feed
Camera | What It Reveals |
|---|---|
Vault | The primary target, the security deposit boxes, and additional secondary target paintings. |
Loading Bay | Pan fully right to spot the delivery truck, marking the loading bay as a point of interest. |
Maintenance Room | Marks the sewer system as a point of interest. |
Exhibit - Level 3 | Pan all the way to the right to mark the skylight as a point of interest. |
Crisp Gallery (Exhibit Level 2) | It is just a hallway room on the second floor of the exhibition. In case you missed the painting here on foot, you can scope it using the CCTV feed. |
What each camera feed shows.
Crisp Gallery (Exhibit Level 2)
Crisp Gallery is the locked room found through the Exhibit Level 2 camera. It requires two players to open during the finale, so a solo player cannot collect anything inside.
That matters for more than the value of the Secondary Targets. If the buyer requests an item inside Crisp Gallery, a solo player cannot complete the buyer's list and therefore cannot complete the Elite Challenge on that setup. Scope the room anyway so you know exactly what is unavailable before you start the finale.
Secondary Targets
Once you're done with the security room, head out onto the gallery floor and here you can start photographing all the secondary targets. To identify the secondary target, look for:
- Anything inside a reinforced glass display case.
- Small Paintings.
As mentioned earlier, you can ignore the large paintings and statues. They will not be registered as targets. You have three floors where the secondary targets are located. Bottom floor, middle floor, and the top floor.
Remember to photograph each item individually. Some of the display cases are directly beside each other, and if you frame two in a single photo, the game only registers for one of them. So to save time and trying to recapture the secondary targets, make sure to capture them individually from the get go.
Buyer's Request List
Raf texts you a list of items the buyer specifically wants. These appear with a gold money icon rather than the standard white one, so they are easy to pick out once you know what to look for.
The list is randomised on every run, so the requested items will not necessarily match another player's. Collecting every item on the list adds GTA$50,000 on Normal or GTA$100,000 on Hard. It is also one of the four Elite Challenge conditions.
Solo warning: a requested item can appear inside Crisp Gallery, the two-player room on Exhibit Level 2. A solo player cannot collect it, which makes the buyer bonus and solo Elite Challenge impossible on that setup. You can continue without those rewards, or call Raf, cancel the heist, and pay the GTA$100,000 repeat-run planning fee to set it up again for a new target layout.
For the complete prep choices and finale path, see our solo Elite Challenge walkthrough.
Optional Prep Work Missions
There are a few more scope out points that aren't signposted for you, and they unlock optional prep work missions that will make your heist easier. They are as follows:
The Radio Tower - Guard Routes
You can photograph the radio tower on the northern end of the Bell Building and send it to Raf to unlock the optional prep mission called Guard Routes. Completing the Guard Routes prep mission will allow you to see the positions of all the guards during the heist.
Electrical Box - EMP Charges
There is an electrical box one level down from the roof, tucked between the air conditioning vents in the middle of the Bell Building. Photograph it and send it to Raf to unlock the EMP Charges optional prep mission. Completing this prep mission will allow you to disable lights, security and cameras. It will also unlock an additional staircase connecting the exhibition and the basement.
You don't have to photograph this particular electrical box. You can photograph any of the electrical boxes, as long as they look like the one shown in the image below. There are multiple locations.
Skull Exhibit - Glass Cutter
To unlock the Glass Cutter prep mission, you need to photograph a specific display case, the one with a skull inside it. It sits among the many secondary targets on the gallery floor.
The Glass Cutter itself lets you cut through the reinforced glass display cases to steal the secondary loot inside, so this one's well worth grabbing.
Lockboxes - Power Drills
This is exactly why we told you to pan the cameras fully left and right when working the CCTV feeds in the security room.
When you're on the Vault camera feed, pan to your left or right until the lockboxes come into frame. Once you've seen them for the first time and your AI concierge starts talking about them, they're registered and the Power Drills optional prep mission unlocks.
Power Drills let you drill through those lockboxes during the finale to grab additional loot, so this one's worth the extra few seconds of panning.
Loading Bay - Guard Shipments
To unlock the Guard Shipments optional prep, pan all the way to the right on the Loading Bay camera feed until you see the delivery truck.
This is one of the most important optional preps, and it works much like the Duggan Shipments prep from the Diamond Casino Heist. Completing it weakens the enemies' armor and weapons during the finale, making the whole job noticeably easier.
Extra POIs
On top of the POIs that unlock your optional prep missions, there are a couple of extra ones worth photographing. These don't unlock a prep mission. Instead, they give you more options during the finale, either making the job easier or helping you walk away with more cash.
Display Case Alarm
You'll find the case alarm behind the security desk on the bottom floor of the Bell Building. This one is important if you're planning to loot the glass display cases. Even with the Glass Cutter prep done, you still need to disable this alarm during the finale before you can smash the cases and grab the secondary loot inside. So make sure you scope it, or you will alert the guards when looting the display cases.
Basement Access
Also on the bottom floor, you'll find a set of double doors. And beside that a single door leading to the basement. Photograph the single door and you'll register basement access, giving you another way to move through the building during the finale.
Security Booth
By the Loading Bay you'll find a guard security booth. Photographing it registers it as another point of interest.
All Entry Points
The entry points are scoped outside, on foot. Here are all the entry points you can capture around the Kortz Center:
Staff Entrance
This is the easiest one, and the game directs you to it as soon as you arrive at the Kortz Center during the scope out mission. Simply take a picture of the Staff Entrance and it will be added as an entry point.
Skylight
Go to the roof of the Bell Building and photograph the skylight to add it as an entry point.
Sewer
Go to the grass maze at the Kortz Center and photograph the manhole. This unlocks the Sewer Entrance. The completed Hard Sewer walkthrough shows the route from the maze through the tunnels, basement and laser room.
Loading Bay
Go to the Kortz Center parking area and photograph the loading bay to unlock it as an entry point.
Entry Points & How to Scope Them
Column | Details |
|---|---|
Staff Entrance | Photograph it when prompted after leaving the Bell building for the first time. |
Skylight | Go to the roof of the Bell building and photograph the skylight |
Sewer | Head into the middle of the grass hedge maze and photograph the sewer cover |
Loading Bay | In the parking area, photograph the large garage doors at the bottom of the ramp |
All four entry points and how to unlock each one.
All Manhole Key Locations
If you use the sewer entrance as your approach and entry point, you'll need to find the manhole key during the scope out mission. There are five possible spawn locations, and every time you do the heist scope out mission the location is different, but only one manhole key spawns at any one of the five locations at a time. Here are all five possible locations. Find the key before starting an Elite attempt; collecting it during the finale costs time on the tested Sewer route:
Manhole Key Location #1
On the workbench.
GTA 6 giveaway
Win a full copy of GTA 6 Ultimate Edition.We're giving away full copies of GTA 6 Ultimate Edition in several draws through launch. Enter with your email, then join in once on the site. One entry per person.

Prize
A full copy of GTA 6 Ultimate Edition
Email first, then one site action during the draw window.
Manhole Key Location #2
On the toolbox.
Manhole Key Location #3
On the workbench.
Manhole Key Location #4
Leaning against the wall.
Manhole Key Location #5
Leaning against the wall next to some cardboard boxes.
Secondary Targets Value
Secondary Target values vary between runs. A complete scope currently produces a total available pool of roughly GTA$2,300,000 to GTA$2,677,500. Difficulty changes the value of individual Secondary Targets, but the weekly reset does not.
That figure is the full scoped pool, not an automatic finale take. Every player carries one bag, paintings use substantial bag space, and Crisp Gallery on Exhibit Level 2 requires at least two players. If your scoped total is well below the range, the most likely misses are paired display cases or camera views that were not panned fully to the edge.
See the Secondary Targets guide for the Normal and Hard payout ranges, bag capacity and the best items to collect.
The scope out is only the first stage. From here you have prep missions to run, an entry point to choose, and a finale to plan. The Kortz Center Heist hub covers the complete activity. Our Kortz Center Heist payout guide explains the Primary Targets, weekly boost, repeat-run values, and bonuses. Once you know what you have scoped, the Heist Earnings Calculator estimates your first run after the weekly reset or an additional run before the next reset, including secondary loot, the buyer bonus, and any value lost.

