TL;DR Summary

Take Two Interactive's 13,000 or so employees use Claude and Gemini daily, but Strauss Zelnick insists Grand Theft Auto 6 was built entirely by hand.

Business Insider reported on May 5, 2026, that Take-Two Interactive's nearly 13,000 employees are "encouraged to use AI tools such as Anthropic's Claude and Google's Gemini." Strauss Zelnick told BI that AI is already handling "low-value, time-consuming tasks" and will "vastly increase efficiency and productivity."

This is the same CEO who said AI making Grand Theft Auto is "laughable." The same CEO who told Bloomberg that Grand Theft Auto 6 was built with "unlimited resources" and every building and street was made by hand. The same CEO who called Elon Musk a simulation for claiming AI could replicate Grand Theft Auto.

Both positions are true. They don't necessarily contradict each other. Take-Two uses AI for everything around the game. It does not use AI for the game.

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AI Use Cases at Take-Two

Use CaseAI InvolvementCreative Impact
Email drafting and internal communications
Claude / Gemini
None: operational efficiency
Meeting summaries and documentation
Claude / Gemini
None: administrative task
QA test automation (boot, crash, function)
Machine learning algorithms
Indirect: EA reports 85% of QA is AI-driven; Take-Two likely uses similar tools
Asset pipeline scheduling and project management
AI-assisted tools
None: logistics optimization
Localization QA across 12+ languages
Likely AI-assisted
Indirect: quality checks, not creative translation

GTA 6 world design (buildings, streets, environments)

None (confirmed by Zelnick)
"Every building and street was built by hand"

GTA 6 narrative design and creative direction

None (confirmed by Zelnick)
"Generative AI has zero part in what Rockstar is building"

GTA 6 NPC behavior and Euphoria animation

Human-designed systems
Procedural but human-authored; not generative AI
Marketing material creation
Likely AI-assisted for drafts
Final creative approval is human

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Claude is Anthropic's conversational AI model. Gemini is Google's. Both are general-purpose language models designed for tasks like summarization, drafting, analysis, and information retrieval. Neither is a game development tool. They are productivity tools, the corporate equivalent of a faster search engine that can also write your meeting notes.

Zelnick framed the AI adoption this way:

Everyone understands this creates more work, not less work. When you make certain things easier, your appetite gets greater.

This is the AI paradox everyone is quietly discovering. Efficiency gains do not reduce production demands. They raise the bar for what is expected. If AI makes it faster to draft internal documents, the response is more documents at the same headcount, or the same number of documents at a higher quality standard, or reallocation of the time saved toward tasks that AI cannot handle.

An employee in Europe reportedly asked during an internal meeting why AI tools were not yet available in all offices. This tells you that Take-Two and its employees aren't resisting AI adoption. They are asking for more of it. The demand for AI tools is coming from within.

Zelnick's AI Statements Timeline This 2026

DateVenueStatementPosition
March 2026
The Game Business interview

AI making GTA is "laughable"; "tools may help you create assets, won't help you create hits"

AI is a tool, not a creator
April 2026
Semafor World Economy panel
Called Musk a simulation; AI should take Musk's job first
AI replaces routine work, not creative vision
April 28, 2026
iicon, Las Vegas

No generative AI in GTA 6 creative development; every building built by hand

Operational vs creative line drawn explicitly
May 4, 2026
Bloomberg interview
"Unlimited resources" for Rockstar; development costs "gone up and up"; AI "hasn't reduced costs yet"
AI has not delivered the efficiency gains Wall Street expects
May 5, 2026
Business Insider profile
13,000 employees use Claude and Gemini; AI handles "low-value" tasks; "creates more work, not less"
AI is embedded operationally across Take-Two

The timeline shows a CEO who has said the same thing in different rooms to different audiences for three months. To the gaming press: AI cannot make GTA. To investors: AI has not reduced costs. To industry peers: AI replaces routine work, not vision. To Business Insider: AI is a productivity tool our employees use daily.

None of these statements contradict each other at all.

BI reports Take-Two's stock is down roughly 11% year to date. Part of that decline came after Google released Genie 3 in January and Morgan Stanley analyst Matthew Cost warned that AI tools could "lower barriers to game creation and potentially compete with current video game producers," which contributed to a stock price drop that prompted Take-Two to issue takedowns on AI-generated GTA images.

Zelnick's response to the AI threat narrative summed up the argument in a sentence:

Tools that enable us to make great assets have always been available to our competitors. Why is it that we're making hits and others are not?

AI makes it easier to make games. It does not make it easier for Rockstar to, well, become who they are. The tools lower the floor. They do not raise the ceiling. A studio with access to Claude, Gemini, and every AI tool on the market still cannot produce the seven-year, $3-billion, thousands-of-people creative process that produces a Rockstar game.

Take-Two and Rockstar do not use AI for world design, narrative, or help with the game's creative direction.

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In case it wasn't clear yet, Zelnick wants every adult interested in buying GTA 6 to know that the game launching on November 19 was not designed by Claude. It was not written by Gemini. The NPCs were not generated by machine learning. The streets were not procedurally assembled by an algorithm. The game was built by humans, using human judgment over seven years, at a cost no AI tool can replicate.

The company behind it uses AI to schedule meetings, draft emails, and run QA checks. It does not use AI to decide what GTA 6 is.

Take-Two is not anti-AI. It is anti-AI-as-creative-director. The tools may have changed. The standard remains.

Quick answers

Does Take Two use AI in game development or only in office work?

Both, but in strictly separate roles. Take Two uses AI productivity tools like Anthropic's Claude and Google's Gemini for operational tasks such as drafting emails, writing meeting summaries, and running QA automation. Rockstar's world design, narrative, NPC behavior, and environments were built entirely by human teams.

Is GTA 6 made with AI?

Take Two CEO Strauss Zelnick stated explicitly at an April 28, 2026 event in Las Vegas that generative AI has zero part in GTA 6's creative development and that every building and street was built by hand.

What AI tools does Take-Two use?

Business Insider identified Anthropic's Claude and Google's Gemini as the primary AI tools used across Take-Two Interactive. These are used for operational productivity tasks. Zelnick described them as handling "low-value, time-consuming tasks" that free employees to focus on higher-value work.

Could competing studios use the same AI tools to challenge Rockstar?

Zelnick argued that AI tools that make it easier to create assets have always been available to competitors, yet Rockstar continues to produce hits that others do not.