After breaking down the immersion systems in Grand Theft Auto VI that Rockstar Games detailed to Dazed, we, and every Grand Theft Auto fan around the world, was treated to the Grand Theft Auto VI: An Extended Look. A huge chunk of the 26-minute footage showed off the playground those systems run in, all the while staying away from spoiling the story of Jason and Lucia and cutting through a free-roam montage of what you can get up to in Leonida.
Below is a round-up of everything that appeared on screen. Unfortunately, most of these were flashed in montage form, so expect to see more activities when the actual game comes out in November.
Free-roam activities shown in GTA 6: An Extended Look
Activity | How it showed up in the Extended Look |
|---|---|
Scuba diving | Underwater exploration in the free-roam montage |
Jet skis | Water sequences, including as a shared activity |
Fanboats | Airboating through Everglades-style swamp in rural Leonida |
Kayaking | Paddling rivers during the montage |
Swimming | Open-water swimming, including a moment near dolphins |
Street and circuit racing | Loose street races plus a formal track with a NASCAR-adjacent feel |
Dirt biking | Off-road and motocross-style bike sequences |
Electric scooters | Riding Lime-style scooters through the city |
Basketball | Jason and Lucia shooting hoops, with a mini-game prompt |
Working out | Gym and bench-press sequences tied to the body systems |
Backyard wrestling | A street-level brawl activity in the montage |
Target shooting | A military-style shooting gallery |
Base jumping | Lucia parachuting off a skyscraper before a seamless switch to Jason |
Clubs, bars, and strip clubs | Packed, reactive nightlife, drinking and dancing, and showering dancers with cash |
Small-store stick-ups | Quick robberies woven into free roam |
Phone and social media | Scrolling in-game feeds, plus a kidnapped influencer livestreaming his own abduction |
Odds and ends | Mini golf, sunbathing, watching TV, a VR headset, and studying animals |
The activities that appeared on screen during the roughly 26-minute showcase in quick montage cuts.
Activities are only part of the equation. The world itself is just as impressive. Rockstar really went all in on creating a reactive city that lives and breathes, just as you do.
GTA 6 guide
Grand Theft Auto VI: Everything We KnowRelease date, map, characters, gameplay and more, updated regularly.
The standout here is the description-based wanted system we saw from the earlier GTA 6 leaks. Fans had already rebuilt a fascimile of this in Grand Theft Auto V before Rockstar showed off how it worked in real time but nothing beats seeing the original in action. As per the footage, three icons track your clothes, your face, and your vehicle, so ditching a car or changing an outfit will affect how the police hunt you. The version of Jason or Lucia you take into free roam even carries the weight, muscle, and wear from how you have actually been playing, so cops and even locals will take note of your hair, face structure, and build.
A city so alive and reactive is also dense and this isn't an accident. Rockstar told Dazed it hired more than 50 real street artists for the city's murals, put actual race-car drivers on vehicle handling, embedded a research team in Miami over the last decade, and consulted ex-criminals and law enforcement to make Vice City and the rest of the setting feel lived-in.
The activities and reactions that we saw in the latest GTA 6 footage are the visible result of the work that the player had put in for that particular play through.
With that said, if there's one thing that Rockstar taught us from GTA 6: An Extended Look, is that it isn't afraid to bare its teeth. We had initially fallen short of our predictions, expecting Rockstar to show less. Instead, we got more, and we're the happier for it. So while all we saw are mere demonstrations with Rockstar showing them in fast cuts, the actual game itself should contain far more content, and many of what we saw may behave differently, often for the better.
Ultimately, whether you are Jason drinking on a couch or Lucia leaping off a tower, Rockstar spent over a decade building a sandbox around them that notices and responds accordingly.
Reactivity and immersion elements shown in GTA 6: An Extended Look
Element | What the Extended Look showed |
|---|---|
Dense NPC crowds | Tightly packed party and club crowds that visibly react to the player |
Open-carry consequences | The world responds when you move around openly armed |
Police pursuit | Cops chase hard, and you can shake them by ducking down alleys, torching the car, and switching vehicles |
Description-based wanted system | Three icons tracking your clothes, face, and vehicle during pursuits |
Disguises | A radial wheel to equip or drop masks and hats, changing how you are recognized |
Persistent lifestyle effects | Weight, muscle, and wear from food, sleep, and long chases carry into free roam |
The world-reactivity touches Rockstar put on display, living up to its "biggest, most immersive" description of the game.

