Everyone wants to know the exact number behind how much it cost for Grand Theft Auto VI to get made and Strauss Zelnick refused to give it at all. Asked flat out at WSJ Tech how much money was put into the next Grand Theft Auto, the Take-Two Interactive boss said it was "expensive and it took a long time," then refused to pin an eaxct figure
In the same interview where he defended the company's catalog and detailed the final delay call, Zelnick turned the cost question into a statement of principle. Take-Two's mission, he said, is "to make the best entertainment on Earth," its strategy to be "the most creative, the most innovative, and the most efficient," its culture to "seek excellence," "work together as a team" and "be kind." The approach, he admitted, "sometimes is in fact really expensive." The counterweight is the balance sheet. "If we get it right, and we don't always," he said, "it pays for itself and then some."
When the interviewer pushed at WSJ Tech, floating the widely reported estimate of more than $1 billion and asking how long it would take to recoup, days or weeks, Zelnick would not play along. "I never claim success before it occurs," he said. "I'm fond of saying arrogance is the enemy of continued success, and I really believe that." He put no number on the cost and no timeline on the payback.
His confidence is something that hasn't changed at all ever since GTA 6 was first announced. Rockstar, he said, is "trying to deliver the most amazing entertainment experience of all time." They have "done that before." He is hopeful they do it again, yet he would not call it before launch. "I'm going to wait and see how it's received," he said. "I feel really good about it, but I'll wait and see."
The silence leaves a vacuum the internet has happily filled. Estimates have put the budget north of $1 billion and as high as $3 billion, which would make it the most expensive game ever. Zelnick has played up that mystique before, once refusing to cap Rockstar's budget at all. Rockstar, meanwhile, has pushed back on the wildest figures, denying the game cost more than Dubai's Burj Khalifa.
Expensive? Yes. Worth it? Zelnick is waiting to see how the game is received.
GTA 6's cost, what is confirmed and what is not
Claim | Source | Status |
|---|---|---|
"Expensive and took a long time" | Zelnick, at WSJ Tech | Confirmed, no figure given |
More than $1 billion | Analyst estimates, raised by the interviewer | Unconfirmed, Zelnick declined to confirm |
Up to $3 billion, most expensive ever | Widely reported estimates | Unconfirmed |
More than Dubai's Burj Khalifa | A viral comparison | Denied by Rockstar |
"Pays for itself and then some" | Zelnick, "if we get it right" | His projection, not a guarantee |
Recoup timeline | Interviewer asked, days or weeks | Zelnick refused to predict |
Zelnick confirmed GTA 6 was expensive but would not confirm the $1 billion-plus estimates.
The revenue side of the ledger puts those budget estimates in context. Analysts expect GTA 6 to make billions and to earn more in two months than most games manage in years, while Grand Theft Auto V is still selling millions more than a decade on. Set against that, a billion-dollar budget is a bet Take-Two can afford.
Whether Take-Two will disclose the number remains unclear. For now, Zelnick's answer is his familiar line, "arrogance is the enemy of continued success."
For the most anticipated game in years, refusing to declare victory early is its own kind of flex.

