Grand Theft Auto V has sold nearly 230 million copies and generated over $11 billion combined with Grand Theft Auto Online, making it the most profitable entertainment product ever created.
Grand Theft Auto V has sold nearly 230 million copies worldwide. Take-Two Interactive CEO Strauss Zelnick confirmed the figure during its Q4 FY2026 earnings call on May 21, the same call that filed $8 billion in FY2027 guidance and locked Grand Theft Auto 6 to November 19.
Yes, you read that right. We're talking about a 13-year-old game with nearly 230 million units sold, second only to Minecraft at 350 million.
Nothing else is close.
How GTA V Lifetime Sales Have Climbed
| Date | Units Sold | Milestone |
|---|---|---|
September 2013 | 11.2 million | Day one |
November 2013 | 29 million | First two months |
September 2014 | 45 million | First year |
February 2018 | 90 million | PS4/XB1 era peak |
February 2022 | 160 million | PS5/XSX re-release year |
November 2025 | 225 million | Q2 FY2026 earnings |
May 2026 | ~230 million | Q4 FY2026 earnings |
The quarterly pace has slowed from the 15 to 20 million per quarter it sustained in its early years, but 5 million copies in three months is still more than most AAA games sell in their entire lifetime.
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The Grand Theft Auto franchise as a whole has now sold over 440 million units. That figure includes every GTA title from the original 1997 top-down game through GTA V, and the 2013 title alone accounts for more than half of that total.
GTA V unit sales have generated approximately $6 billion in lifetime revenue. Grand Theft Auto Online has generated an additional $5 billion or more through Shark Card microtransactions and in-game purchases. The combined total exceeds $11 billion from a single game and its online component. This would make GTA V the most profitable entertainment product ever created by a significant margin, ahead of any film franchise, any music catalog, and any theme park.
The timing of this milestone is not lost on anyone following GTA 6. GTA V hitting 230 million six months before its successor launches is a reminder of the commercial baseline Rockstar Games is working from.
To be clear, GTA 6 does not need to sell 230 million copies to be a success. It needs to sell enough to justify the $3 billion budget and generate recurring GTA Online revenue that matches or exceeds the $500 million per year the current game produces, but the 230 million number sets the public expectation.
The game that follows the most commercially successful entertainment product in history carries a weight that no other sequel in any medium has ever carried.
Take-Two's CEO has every right to feel terrified of the expectations.
GTA V will continue selling. It will almost certainly cross 230 million before November and may approach 235 million by the time GTA 6 launches. Whether it ever reaches Minecraft's 350 million is unlikely, given the PC Game Pass and mobile distribution advantages Minecraft enjoys, but what's all but guaranteed is that no game is catching GTA V except the one Rockstar is shipping in November.
Nearly 230 million copies. Thirteen years. Three console generations. One online mode that prints money, and a sequel five months away that is expected to do it all over again.

