The leaked Rockstar analytics point to a simple reason Grand Theft Auto 6 can take years. Apparently, Grand Theft Auto Online is still printing money while the dump appears to contain business metrics rather than sensitive material.
We knew that Rockstar Games was making bank with Grand Theft Auto V and Grand Theft Auto V, but seeing the official numbers hits different.
Case in point: only 4% of GTA Online players ever spend money on the game, and yet, Rockstar makes $10 million a week off of these players.
This is just one of the many things we learned from ShinyHunters' data breach after promising that they'd release the files they had on hand, even going as far as taunting Rockstar, saying, "How does it feel to be the headline?"
The answer, based on what the files actually contain, is probably "just fine."
We predicted that the leak would contain business analytics rather than Grand Theft Auto 6 development materials, and this turned out to be true. The released data is metrics information about GTA Online and Red Dead Online: revenue figures, player spending data, engagement metrics, and the kind of internal business intelligence that confirms things the community long suspected but never had numbers for, which isn't going to affect GTA 6 at all, but the staggering numbers are enough to leave your jaw on the floor.
According to the leaked data, which GTAForums users have spent hours combined through since the files became available on April 14 (we understand it's still April 13 in the other parts of the globe), GTA Online has generated approximately $1.3 million a day over the past six months and between 2014 and 2024, Rockstar made over $5 billion in Shark Card sales alone.
It doesn't take a calculator to tell that these numbers are huge and it explains why Rockstar can take its sweet time making GTA 6 into a game that will exceed any and all expectations. They have the cash flow to sustain the development, and they're expecting to make a ton more money once it's finally released.
Just for context, the 4% figure is telling of just how massive Grand Theft Auto has become for the entire video game industry.
GTA Online is free to play once you own GTA V. The game makes money through Shark Cards, which are real-money purchases that give players in-game currency, and through GTA+, a monthly subscription service. The common assumption has been that a large portion of the player base regularly buys Shark Cards. The leaked data suggests otherwise. Despite the constant push, 96% never spend a dollar beyond the initial purchase of the game, which means the entire $5 billion Shark Card revenue stream comes from a handful of whales.
This is standard for free-to-play and live-service titles. It's always a small minority of high-spending players that generate the majority of revenue. However, for only 4% of the active player base of one of the best-selling video games of all time to generate so much speaks volumes about how big GTA 6 could become.
A 13-year-old game is generating $10 million a week from 4% of its player base. Imagine what a new game, built on a rebuilt engine with next-generation UGC tools, launching to the largest audience in gaming history, could generate from a comparable or larger percentage of spenders. The revenue projections that analysts have been publishing suddenly look conservative when compared to this.
When Strauss Zelnick says he cannot imagine an adult choosing not to play GTA 6, he is not being arrogant. He is reading the same dashboards that just leaked. He knows that 4% of the old game's players generated $5 billion in Shark Cards. He knows that the new game will have a larger player base, a more sophisticated monetization infrastructure, and a creator platform designed to keep players engaged for years. The leaked data is the foundation of Zelnick's confidence, and now everyone else can see it too.
So while ShinyHunters indeed made Rockstar the headline, it isn't the security crisis they had hoped for. Instead, it reminded the entire video game industry that GTA Online is still one of the most profitable entertainment products in history and that GTA 6 will be even more successful than it ever was and will be, with $3 billion and over a decade of knowledge about exactly how to replicate and expand that success.
FAQ
What leaked numbers are driving the claim that Rockstar can afford a long wait for GTA 6?
The standout figures are approximately $1.3 million a day from GTA Online over the past six months, more than $5 billion in Shark Card sales between 2014 and 2024, and about $10 million a week from the 4% of players who spend money.
Which players are actually funding most of GTA Online revenue?
Roughly 4% of the active player base spends beyond owning GTA V, while 96% reportedly spend nothing else.
Does this leak prove Rockstar delayed GTA 6 because of GTA Online money?
The leak supports the idea that Rockstar has strong cash flow from GTA Online, but it does not confirm a formal delay decision tied to that revenue.







