If GTA 6 embraces creators like Roblox and Fortnite did, Rockstar could redefine the metaverse entirely.

Rockstar Games appears to be taking bold steps toward transforming Grand Theft Auto 6 into more than just a game. If recent reports are to be believed, the developer is positioning the upcoming title to become a full-fledged creator platform like some of the other most popular and successful games of the generation.

According to Digiday, the company has reportedly been in discussions with prominent creators from Roblox and Fortnite, as well as established GTA content makers, to develop custom experiences for_GTA 6_. These conversations suggest_GTA 6_could allow creators to modify the game's environment and integrate their own intellectual property into its virtual world.

While the exact monetization structure remains unclear at the moment, such a move would signal a major shift in Rockstar's traditionally controlled approach to its flagship franchise - which is also cause for skepticism regarding these reports and what they imply for the game's future.

The strategy isn't entirely surprising given Rockstar's acquisition of FiveM, the popular modding framework that enabled_GTA 5_'s thriving roleplay community. FiveM servers have proven highly profitable through subscription models, with some creators earning millions by charging users $25-100 monthly for custom items and priority access.

Pete Basgen, global gaming lead at Wavemaker, sees the FiveM acquisition as a clear signal of Rockstar's intentions: "It will essentially occupy that adult-enumerated space at the top of the ecosystem; there's a very natural place there for people that graduate from Roblox and Minecraft."

What sets_GTA_apart from other metaverse platforms is its emphasis on player interaction. "A lot of what you see on Roblox and Minecraft feels so geared towards the direct-play experience," stated Chris Hopper, COO of talent management company Loaded. "The foundation of 'GTA RP' has always been player-to-player interaction."

With_GTA 6_'s reported $2 billion production budget, Rockstar may be more motivated than ever to explore new revenue streams. The company has historically avoided real-world brand integrations, preferring parody versions instead. However, opening the platform to creators could change this stance, potentially paving the way for brand partnerships through user-generated content.

Chad Mustard, COO of UGC gaming studio JOGO, reiterated the significance of this potential shift, saying, "If Rockstar embraces UGC, it's a game-changer, plain and simple. The demand for creator-driven experiences is already massive, and this could unlock unprecedented opportunities."

Rockstar's parent company, Take-Two, has consistently delivered immersive alternate realities that players actively seek to escape into. The cultural impact is evident as GTA 5, which is now over a decade old, still remains one of the most-watched games on Twitch.

This cultural dominance has only grown stronger. The anticipation for_GTA 6_has become a phenomenon in itself, with the popular "We got X before_GTA 6_" meme appearing in the most unexpected contexts. The franchise has transcended gaming to become a cornerstone of 2020s pop culture, even as its previous installment ages.

If Rockstar plans to truly embrace the creator economy, it could position the_GTA_franchise as a major player in the metaverse space, offering a more mature and sophisticated platform for user-generated content than any of its competitors.