Rockstar Games' official support page for Grand Theft Auto VI has answers for a couple of the fandom's most burning questions. In particular, it confirms that the boxed code from 'physical' copies is region-locked on PlayStation 5 and completely region-free on Xbox. Rockstar has not explained why the two platforms are being treated differently.

A little while ago we looked at a viral claim that GTA 6 download codes in Japan expire after 170 days, and we reported the claim looked overblown and probably referred to bonus content rather than the game. This update might confirm the expiry is real, applies to the PS5 product code in Japan, and is genuine. We can't say for sure just yet, but the official page implies this is the case.

With that said, what's clear is the code inside the GTA 6 box only works on a PlayStation Network account registered to the same region where the game was bought.

If you buy a copy in the United States, you need a North American account. Buy one in Japan, the United Kingdom, or the United Arab Emirates, and you need an account from that region. If the code and the account do not match, the code may not activate, leaving you a boxed copy of the game you paid for that you're unable to redeem because you have an account registered to the wrong country.

On Xbox Series X and S, none of that applies. The code is region-free. Buy it anywhere, redeem it anywhere, done. This isn't so much a problem as it is a complication, especially if you're looking to get GTA 6 cheap or free or a way to circumvent playing the next Grand Theft Auto where it's banned.

Region locking games has a long history, even with physical media, but it has been much less frequent in recent generations. While you'd certainly run into issues with region locked PlayStation 2 games, leaving less savvy gamers unable to play even though they put the disc into the console, the PlayStation 3 featured just two region locked games in its entire portfolio. While always present, it wasn't something most gamers had to worry about in the past decade or so.

Such a big, important launch featuring region locking despite being entirely digital leaves us circling back to an argument you've heard plenty in the past few weeks. When you replace the disc with a code, you do not just lose the disc. You inherit every restriction that comes with digital purchases, including ones that a disc buyer never had to think about. Region locking is a digital-storefront rule stapled onto a product sold in a physical box on a shelf, which is the strangest possible outcome.

The platform split makes it stranger still. Xbox codes are region-free. It is a choice, or at minimum a consequence of how Sony Interactive Entertainment's account system works versus how Microsoft's does. Either way, the same game, sold in the same kind of box, behaves differently depending on which logo is on the front, and the more restrictive version is the one on the platform also ending disc production entirely.

Going back to the discussion of expiring codes in Japan, there is disagreement over whether the 170-day window covers the base game code or only bonus content. We suggest assuming it includes the base game because planning otherwise could cost you the game if, for some reason, you plan on sitting on it for a while.

There is also a quietly important long-term angle here. Sony has said it will keep supporting retailers after it stops making discs in 2028, most likely with codes in boxes. If region locking and expiring codes become the norm, this entire situation becomes a preview of what buying a physical game means once the disc is gone entirely.

So, if you're preparing to buy a console for GTA 6 in November and you haven't pre-ordered yet, getting the game on Xbox sounds appealing even if the Xbox Series S may struggle to run it. Also, the Xbox Series X is not the PlayStation 5 Pro, and the recent price increase isn't ideal, but at least your game code is region-free and doesn't expire. Buy it wherever it is cheapest and redeem it whenever you like.

If you are buying a boxed copy on PS5, buy it in the country your account is registered. Do not import it, do not grab it cheap from an overseas retailer, and do not buy it from a marketplace seller who cannot tell you which region the code is for. You can choose not to listen to us, just do so knowing you're facing a very real risk of losing access to a game you have already paid for.

The irony we leave you with is the same one that has run through this whole saga: the safest way to buy the physical edition of GTA 6 on the PS5, the way least likely to leave you with something that does not work, is not to buy it at all. Go digital. A boxed game you can accidentally render useless by owning the wrong account is not really a safe and tangible thing in the way it was when boxes had a disc.