The ShinyHunters data dump gave us the revenue headlines: $1.3 million per day, $10 million per week, $5 billion in Shark Card sales since 2014. Those numbers told a story about how much money Grand Theft Auto Online makes. It also tells us the revenue totals per platform, which explains the reason behind every decision Rockstar Games is making regarding Grand Theft Auto 6.

While we know that Rockstar and Take-Two Interactive can afford to foot the proverbial bill because of how much money they continue to make from Grand Theft Auto V, the platform-by-platform breakdown tells us exactly why Rockstar is playing favorites with a particular platform. Here is the weekly active user breakdown across platforms, as extracted from Rockstar's internal Snowflake analytics data.

PlatformWeekly Active UsersShare of Total
PlayStation 5
3,474,021
~41%
PlayStation 4
1,889,729
~22%
Xbox Series X/S
1,129,023
~13%
Xbox One
1,026,695
~12%
PC
894,621
~11%

Total

8,414,089

100%

GTA Online weekly active users by platform, sourced from Rockstar's internal Snowflake analytics data leaked in the ShinyHunters data dump.

Console players spend 4-5x more per person than PC players.

The first thing that jumps out is that PlayStation dominates. PS5 and PS4 combined account for approximately 5.36 million of GTA Online's roughly 8.4 million weekly active users, while the Xbox Series X/S and Xbox One's combined account total is approximately 2.16 million, or about 26%, and finally, PC accounts for roughly 895,000, or about 10%.

PlayStation is the platform by a margin so wide that it explains why Sony gets priority treatment in Rockstar's marketing partnerships, why the second GTA 6 trailer was confirmed as captured on base PS5, and why the PlayStation ecosystem has been the default home for this franchise since Microsoft dropped the ball with Grand Theft Auto III.

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The second thing that matters is how many players are still on last-generation hardware. PS4 and Xbox One combined account for approximately 2.92 million weekly active users, or roughly 35% of the total. One in three GTA Online players in 2026 is playing on hardware that launched in 2013. That number has direct implications for GTA 6. Those 2.92 million last-gen players represent the audience that Rockstar is counting on to buy new hardware. They are the people who still play Grand Theft Auto actively but have not yet purchased a PS5 or Xbox Series X/S.

When GTA 6 launches on November 19, 2026, those players will either have to upgrade their consoles in a historically rough hardware-price era, or miss out on the most anticipated game in history. Sony's recent PS5 price increase to $650 makes that transition more expensive, but the leaked data suggests the audience for that upgrade is massive and engaged enough to justify the cost.

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35% of GTA Online players are still on PS4 and Xbox One. Those 2.9 million last-gen players are the upgrade audience Rockstar is counting on for GTA 6's November launch.

Perhaps the most revealing data is the one about PC. PC has the smallest player base of any platform, with fewer weekly active users than Xbox One. The spending data paints it as an even weaker platform, as PC players spend the least at $0.30, compared to $1.65 per week for Xbox Series S/X users and $1.29 for PS5 users. PC players spend the least per person by a significant margin, roughly one-fifth of what Xbox Series X/S users spend and less than a quarter of what PS5 users spend.

When you combine the small player base with the low per-user spending, PC accounts for approximately 3.1% of total GTA Online microtransaction revenue. That number probably is the answer to why Rockstar is sitting on the PC release. It is not just about piracy. or optimization time, or about console marketing partnerships. It is about the fact that PC players collectively generate a fraction of the microtransaction revenue that console players do, and that microtransaction revenue is the economic engine that drives the entire GTA Online ecosystem.

PlatformAvg. Weekly Spend
Xbox Series X/S
$1.65
PS5
$1.29
PC
$0.30

Average weekly microtransaction spend per user by platform. PC players spend roughly one-fifth of what Xbox Series X/S users spend, leaving PC at approximately 3.1% of total GTA Online microtransaction revenue.

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There are multiple explanations for why PC spending is so low. FiveM and other modded servers offer free alternatives to the official GTA Online economy. PC players have access to mod menus and exploits that reduce the incentive to buy Shark Cards. The PC player base skews toward a demographic that is more resistant to in-game purchases. Steam sales and key resellers mean PC players often acquire Grand Theft Auto V at deep discounts, establishing a lower price tolerance from the start.

Whatever the combination of factors, the fact is that PC is the largest platform in terms of raw gaming audience but the smallest platform in terms of GTA Online revenue contribution. Strauss Zelnick said earlier this year that PC "is becoming a much greater share of so-called console releases," but for GTA specifically, the leaked data shows that console is still king. PlayStation alone generates more GTA Online revenue than all other platforms combined.

This data reframes the February 2027 PC release rumor that DetectiveSeeds shared last week. The leaked data suggests the financial incentive to rush the PC version is, well, nothing. Why? The audience that spends the most money is overwhelmingly on consoles. Rockstar's priority is to maximize the console launch, capture the 35% of last-gen players who need to upgrade, and establish an economy on platforms where per-user spending is four to five times higher than PC.

Rockstar would never have voluntarily released these numbers, but now that they're here, they provide the most complete picture we have ever had of why Rockstar makes the decisions it makes. The console-first strategy is pure business. For anyone waiting for GTA 6 on PC, this isn't encouraging. But, hey, one person did spend $1 million on Shark Cards on Xbox in 2020, so who knows? Maybe if enough PC players do that, things might change.