Secondary targets fill the rest of your loot bag after you secure the Cayo Perico Heist primary target. This guide maps every place they can appear during the Gather Intel phase. For current values and bag space, use the Cayo Perico Payouts Guide.
Secondary targets include art, gold, cash and contraband, and you should photograph useful finds while scouting.1 In the live heist, cash, weed and cocaine can appear outside the compound; cash, gold and paintings can appear inside it. The possible locations are fixed, but the loot at each location changes from one run to the next. The listed locations were checked in-game.
You can inspect compound loot through the CCTV feed, while island loot is scoped by photographing it in person. You should check warehouses and photograph anything useful during reconnaissance.2 Solo players only need enough reachable loot to fill one bag, while a larger crew benefits from scouting more options.
Here are all possible secondary-target locations inside El Rubio's compound and around the island.
Secondary Targets — CCTV (Inside Compound)
Use the CCTV cameras to check these possible compound loot positions.
Basement
The glass case in the basement contains the primary target, not a secondary target. It is shown here so you do not mistake it for one of the compound's secondary-loot positions.
Basement Storage
There are two cash/gold tables and two painting slots in the basement storage.
In the finale, basement storage is separate from the Primary Target glass case. Its loot entrance uses the compound keycards, so bring a second player for the normal two-player access.
Office (Cam 1 & 2)
There are two cameras in the Office, and you can find one painting slot in each camera. This means that there are two painting slots in the office.
Office paintings can be collected solo after you reach the office. They are separate from the wall safe, whose cash takes no loot-bag space.
West Storage (Cam 1 & 2)
There are two cameras inside the West Storage. You can see one cash/gold table and a painting slot through cam 1 and another cash/gold table through cam 2. You will have two cash/gold tables and one painting slot in the West Storage.
This storage room uses the compound keycards during the finale. Plan to bring a teammate for the normal two-player entry; spotting loot on CCTV does not make the room accessible solo.
North Storage (Cam 1 & 2)
Like the West Storage, the North Storage will also have two cash/gold tables and one painting slot. You can see one cash/gold table and a painting slot through cam 1 and another cash/gold table through cam 2.
This storage room uses the compound keycards during the finale. Plan to bring a teammate for the normal two-player entry; spotting loot on CCTV does not make the room accessible solo.
South Storage (Cam 1 & 2)
There are two cameras installed in the South Storage room with three secondary target slots. Cam 1 shows one cash/gold table, while cam 2 shows a cash/gold table and a painting slot. You need to pan all the way to the right to see the second cash/gold table.
This storage room uses the compound keycards during the finale. Plan to bring a teammate for the normal two-player entry; spotting loot on CCTV does not make the room accessible solo.
Secondary Targets — The Island (Outside Compound)
The island positions can contain cash, weed or cocaine. Gold and paintings do not spawn at these outside-compound locations.
Photograph each table separately during Gather Intel so every target registers on the planning screen. If two tables appear in one photo and only one registers, take a second photo focused on the other table.
Most island lockups use a padlock that you can open during the finale with scoped bolt cutters or the cutting torch from its equipment prep. The warehouses with lever-operated shutters need a separate plan: one player holds the switch while another enters. The location notes below distinguish the two. These are instructions for the normal entrances, not door glitches.
Secondary Targets 1, 2, 3 & 4 (Airstrip Warehouse)
These secondary targets are inside the warehouse at the airstrip.
There are two more in the warehouse, which you can access either by climbing up the ladders located at the far right side of the warehouse or by using the forklift to get to the elevated surface to your right.
Secondary Targets 5 & 6
Look for the small corrugated shed across the runway from the main airstrip warehouse, beside the airstrip's other buildings. Its two loot tables sit behind a chain-link gate. Photograph both through the gate during Gather Intel; in the finale, the padlock can be opened with bolt cutters or the cutting torch, so this is a solo-accessible alternative to the warehouse.
Secondary Targets 7 & 8
At the North Dock, check the warehouse on the northwestern side of the dock area. The two tables are behind the chain-link gate, with crates and sacks around the entrance. You can photograph them from outside during Gather Intel and open the padlock with bolt cutters or the cutting torch during the finale. Both tables are accessible solo.
Secondary Targets 9, 10 & 11
The three tables are in the North Dock warehouse with the wide metal shutter, on the southern side of the dock complex beside the road. Scope the loot through the shutter bars. This is a lever-operated entrance rather than a padlocked gate: plan for one player to hold the switch while another collects the loot, and use a padlocked warehouse instead for a dependable solo route.
Secondary Targets 12 & 13
Check the other gated warehouse on the eastern side of the North Dock, close to the dirt-road junction. Two loot tables are visible through its chain-link gate, with a tyre hanging on the wall beside the entrance. Photograph each table separately. The padlocked gate can be opened with bolt cutters or the cutting torch during the finale, without a second player.
Secondary Targets 14 & 15
At the Main Dock, head to the warehouse on the eastern side of the harbour, beside the road running along that side of the water. Two tables sit behind the chain-link gate inside the wooden shed. Scope them through the gate, then open the padlock with bolt cutters or the cutting torch during the finale. This is one of the dock's solo-accessible lockups.
Secondary Targets 16, 17 & 18
This warehouse is at the northwestern end of the Main Dock's central harbour area. Look for the broad metal shutter, with coloured barrels beside it; three loot positions are visible behind the bars. Unlike the nearby padlocked lockups, the shutter uses a lever. Bring a teammate so one player can hold it open while the other loots. Do not build a solo route around these tables.
Secondary Targets 19 & 20 (Main Dock Area)
These two tables are in the yellow corrugated warehouse across the channel on the western side of the Main Dock. Follow the western shoreline road to its gated entrance, where barrels and a crate sit beside the door. The tables can be photographed through the chain-link gate. During the finale, open its padlock with bolt cutters or the cutting torch; no teammate is needed.
Secondary Targets 21 & 22 (Main Dock Area)
Follow the western shoreline farther south from targets 19 and 20 to the smaller wooden lockup. Two tables sit behind the chain-link gate, with barrels and pallets beside the entrance. Photograph them through the gate during Gather Intel. Bolt cutters or the cutting torch open the padlock in the finale, making both positions accessible solo.
Secondary Targets 23 & 24
These tables are inland, southeast of the Main Dock, in the open-sided shed beside the crop fields and curved dirt road. Look for the chain-link cage inside the shed rather than a waterfront warehouse. Photograph the two tables through the gate. Its padlock can be opened with bolt cutters or the cutting torch during the finale, so a solo player can collect this loot too.
Knowing these locations will help you plan your loot path during the heist finale. Check the main scope out guide for entry points, equipment and other useful intel.

