Early Roblox developer John Shedletsky predicts that modders will get Grand Theft Auto VI running on PC before Rockstar Games releases an official version. For players facing a console-only launch on November 19, that is an appealing prospect. The question is whether the examples behind the prediction actually support it.

Shedletsky is a software developer who joined Roblox in 2006, not simply an anonymous account making a release-date guess. Former Roblox executive Keith Lucas credits him with helping build the platform's virtual economy, avatar catalog and community. That is genuine games-industry experience.

His prediction on X, though, is still an opinion about what modders might achieve, rather than a report of a working GTA VI port or inside information about Rockstar's schedule.

The interest comes from a familiar frustration: GTA VI is announced for PlayStation 5 and Xbox Series X|S, while a PC version and release date remain unannounced. Rockstar's earlier games did reach PC after consoles, but their release gaps varied considerably.

Those waits help explain why the prospect attracts attention. They do not establish how long GTA VI will take, or whether an unofficial project could beat it. The useful comparison is between what has actually run on PC and what would still have to be built.

Console releases and official PC arrivals

Game
Official PC release

Grand Theft Auto V

April 14, 2015; nearly 19 months after its original console launch

Red Dead Redemption 2

November 5, 2019; just over a year after its console launch

Marvel's Spider-Man 2

January 30, 2025; about 15 months after its PS5 launch

GTA 6

No PC version or release date announced

Earlier release gaps provide context, not a PC timetable for GTA VI. Spider-Man 2 is a separate Sony comparison, not a Rockstar game.

Marvel's Spider-Man 2 is the example that makes an unofficial early PC release seem plausible. Unofficial versions assembled from leaked development material circulated before Sony's official PC release on January 30, 2025, developed by Nixxes in collaboration with Insomniac. There was a real gap between the PS5 launch and the supported PC edition.

But the crucial advantage was access to PC development material. That is a different starting point from taking a retail console game and turning it into a native PC application. The Spider-Man 2 episode shows how leaked work can reach players before an official release; it does not demonstrate that modders can repeat the result with GTA VI's console version.

Emulation offers another approach: instead of converting the game into a PC version, software attempts to reproduce the console environment on a computer. A recent PS5 emulator demonstration ran the prologue of Grand Theft Auto V on PC, but suffered visual problems and crashed within minutes. That is progress, not evidence that the same software can run GTA VI. Getting footage on screen and delivering a stable, complete game are very different milestones.

AI-assisted coding may help developers investigate or write parts of a project. It does not, by itself, supply the game's code and assets or solve compatibility problems in Rockstar's RAGE engine. Shedletsky's confidence is a reason to examine the possibility, not a basis for promising PC players an earlier release.

There is also a separate question of legality. Rockstar and Take-Two Interactive decide which platforms receive authorized releases. Wanting a PC edition sooner does not authorize anyone to distribute the game themselves. Rockstar's modding guidelines prohibit modifying its games to run on platforms where it has not officially released them. An unauthorized port would directly conflict with Rockstar’s stated modding rules and risk a takedown.

The authorized options are playing on a supported console at launch or waiting for Rockstar’s PC release. If you are preparing a PC specifically for the next Grand Theft Auto, wait for confirmed requirements before buying hardware.