Take-Two is prioritizing console releases for GTA 6, despite PC's growing market share.

If a platform can make up nearly half of the total sales of your game, you'd make that a priority, right? Normally, most would. Except if you're Take-Two Interactive, apparently. Take-Two CEO Strauss Zelnick recently shed light on the company's approach to multi-platform releases, acknowledging the eventual release of Grand Theft Auto 6 on PC. Sort of.

In an interview with IGN, Zelnick addressed the growing significance of the PC market in the gaming industry. He acknowledged that PC versions of multi-platform games can now account for up to 40% of overall sales - a statement which is contradicted by the latest numbers straight from the company's February 6 earnings call.

The CEO explained that while some titles, like the recently launched Civilization 7, see simultaneous releases across multiple platforms, Rockstar has typically favored a staggered approach. This strategy involves initially releasing games on select platforms before expanding to others over time.

TLDR; while GTA 6 is confirmed for PlayStation 5 and Xbox Series S/X in Fall 2025, a PC release will have to wait. This approach aligns with Rockstar's past releases, such as Grand Theft Auto 5, which debuted on consoles in September 2013 but didn't reach PC until April 2015.

While the PC platform's importance is clearly on the rise, the decision to prioritize console releases for flagship titles like GTA 6 suggests that traditional gaming platforms still hold significant sway in the industry. The silver lining: Rockstar's history of delivering polished, enhanced versions of their games on PC after initial console releases means superior graphics, additional features, and improved performance for PC players.

The potential delay might also have something to do with the company's stance on modding. Take-Two and Rockstar Games has had a complex relationship with the modding scene, as evidenced by recent actions like shutting down an ambitious mod that incorporated Grand Theft Auto 4's Liberty City into GTA 5 or the other mod that remade Grand Theft Auto: Vice City in GTA 4.

As the more mod-friendly platform, delaying the PC release of GTA 6 allows Rockstar enough time to let as many people as possible enjoy the game as they made it, not as how the modding community would like to enjoy it. In the same interview, Zelnick expressed his confidence in the impact that GTA 6 will have on console sales.