PC players have spent this entire year staring at the same insult. Grand Theft Auto VI launches November 19 on PlayStation 5 and Xbox Series consoles, and not on PC, and nobody at Rockstar Games has ever really explained why in plain terms. Now, a former Rockstar producer just took a swing at it.

John Ricchio, who worked at the studio from 2003 to 2014 on Grand Theft Auto V, Red Dead Redemption and Max Payne 3, went on the Kiwi Talkz podcast, where, among other things, he talked about Sam Houser and Dan Houser, as well as the reason why a Grand Theft Auto game never releases on PC at launch.

According to him, Rockstar builds for consoles first on purpose. Every PlayStation 5, Xbox Series S, and X, is identical. Each one has the same processor, same graphics chip, same memory, and the same thermal limits. A developer knows exactly what it is working with and can squeeze every last drop of performance out of that known hardware. A PC is the opposite, an endless mess of different processors, graphics cards and configurations that a game has to somehow run across all at once.

He explains that it was always better to start with the constraints, and then extend, instead of the other way around.

In other words, Rockstar builds games to run best on a limited box first before scaling it up for more powerful PC hardware later. Doing it the other way, building for a monster PC and then trying to cram it onto a console, is how you get broken, stuttering console ports, which, safe to say, has happened with Grand Theft Auto: Trilogy - The Definitive Edition. Ricchio even backed up his claim with an example, saying that original Red Dead Redemption had a working PC build running very early in development, playable, in the office, years ago. It wasn't until 2024 that Rockstar touched this version because they simply didn't have enough resources to work on multiple projects, presumably with Grand Theft Auto Online and Grand Theft Auto VI taking up the bulk of their time and energy.

The Case for Console-First Development

The PointWhat He Means
Consoles are a fixed target
Known specs, known limits, easier to optimize fully
Constraints come first
Build for the limited box, then scale up, not down
Shrinking is harder than extending
Cramming a PC game onto weaker hardware breaks it
Ports compete for resources
Engineers on a PC port are engineers not on the main game
It is not anti-PC
The delay is about priorities, not dislike of the platform

Ex-Rockstar producer John Ricchio's stated reasons for why GTA 6 launches on console before PC.

Now here is the problem. Take-Two Interactive's own CEO, Strauss Zelnick, has publicly said that Rockstar has, and we are quoting the sentiment here, unlimited financial, creative and human resources.

Either Rockstar has effectively unlimited resources, in which case it could absolutely staff a simultaneous PC port and simply chooses not to, or it has real constraints that force hard trade-offs. The answer probably lies somewhere in between these two statements. You can't always throw money at problems, expecting to solve them, after all. Unlimited access to technical expertise is something that even Rockstar and Take-Two doesn't.

There's also the fact that Rockstar has a marketing deal with Sony, with GTA 6 heavily positioned as a PlayStation showcase, and a staggered release where consoles come first and PC comes a year or more later has a very convenient side effect that has nothing to do with engineering or technical constraints. The dedicated fans buy it on console at launch, then a chunk of those same people buy it again on PC when the upgraded version lands with better visuals and mods.

Analysts have pointed at this double-dip revenue pattern for years, because it is exactly what happened with GTA V, a game Rockstar has now sold across three console generations.

To be fair to Ricchio, he left Rockstar in 2014, so he is describing the philosophy as he knew it. He is being honest about the development culture he worked in. Much has changed within the company since. At the time, Rockstar was still releasing AAA titles every few years, and it didn't have to work around the giant cash cow of an elephant inside the room that is GTA Online.

GTA 6 giveaway

Win a full copy of GTA 6 Ultimate Edition.

We're giving away full copies of GTA 6 Ultimate Edition in several draws through launch. Enter with your email, then join in once on the site. One entry per person.

Official Grand Theft Auto VI cover artwork.

Prize

A full copy of GTA 6 Ultimate Edition

See how to enter

Email first, then one site action during the draw window.

Ultimately, PC players are right to be a little annoyed. Playing GTA 6 on PC will debunk the claims that it plays best on the PS5 Pro and there is literally an entire internet economy that depends on streaming GTA 6 RP in front of millions of people around the world. However, getting the game to run well on the PC is much easier said than done. Just ask the FiveM team who currently have their hands full with the task of getting the modding platform to run on Grand Theft Auto V Enhanced, the most definitive version of GTA V released after Grand Theft Auto V: Expanded and Enhanced on consoles.

The game will come to PC. It came for GTA V, it eventually came for Red Dead Redemption, and it will come for GTA 6, probably a year or so after launch. The wait is real, the technical reasoning is real, and the quiet financial motive underneath it is also real.