Apparently, more players are buying the $99.99 Ultimate Edition of Grand Theft Auto VI than expected and data shows that gamers are more willing to pay up for the higher priced editions of most titles.

In a report compiled by TweakTown, the controversial GTA 6 tier is sitting at number one on PlayStation Store pre-order charts across nine tracked markets, including the United States, Canada, the United Kingdom, France, Japan, India and South Korea as of July 21, 2026. Other premium versions of several other games sit alongside it, outperforming their cheaper counterparts on the same charts. This behavior is in line with previous data on how much Grand Theft Auto fans are willing to pay for GTA 6 before the official price reveal and why, despite the awful precedence it sets, Rockstar Games will ultimately not respond to any backlash the Ultimate Edition will and has received so far.

When two separate hundred-dollar sports games are sitting in an American top ten alongside a hundred-dollar GTA 6, something real is happening with what people will pay.

Premium Editions Topping PlayStation Store Pre-Orders

GameEdition Charting HighestPrice
Grand Theft Auto VI
Ultimate Edition, number one in nine markets
$99.99
Halo: Campaign Evolved
Premium edition over standard
Higher tier
Marvel's Wolverine
Digital Deluxe, ahead in most markets
Higher tier
Call of Duty: Modern Warfare 4
Vault Edition, helped by a 10 percent discount
Higher tier
Madden NFL 27
Deluxe Edition, top ten in the United States
$100
NHL 27
Deluxe Edition, top ten in the United States
$100

Higher-priced editions currently outperforming their cheaper versions on PlayStation Store pre-order charts.

However, there's an important caveat with this data most people are missing: PlayStation Store charts are calculated by revenue.

If a chart ranks by how much money a product generates rather than how many copies it moves, then a more expensive product has a head start. The Ultimate Edition costs $99.99 and the Standard costs $79.99, a ratio of exactly 1.25 to 1. So the Ultimate Edition only needs 80 buyers as 100 buyers of the Standard Edition. The Ultimate Edition topping a revenue chart proves it is selling at least 80 percent as many copies as the Standard Edition. It doesn't necessarily prove that the $100 version is what most players are choosing.

To be clear, this is still impressive even though we already kind of knew this would happen with GTA 6 specifically with Take-Two Interactive historically enjoying higher sales numbers from the more expensive versions of NBA 2K26.

Why a Revenue Chart Flatters the Expensive Edition

ScenarioStandard at $79.99Ultimate at $99.99
100 buyers each
$7,999
$9,999
Revenue needed to tie
100 buyers
Only 80 buyers
What a number one spot proves
More units sold
At least 80 percent of Standard's units
What it does not prove
Nothing further
That most buyers chose Ultimate

How revenue-based ranking changes what a number one position actually proves.

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With that said, GTA 6 is the worst possible test case for whether players in general accept higher prices. It's the single most anticipated title of the current console generation following a thirteen-year wait, for an audience that has spent that entire time deciding it will buy this game at any price.

Even so, this won't stop publishers from presenting this data as proof that the market is adjusting to premium tiers without putting up any meaningful resistance. Many will use this to justify charging more and putting more behind the upgrade. We flagged this when Rockstar first announced GTA 6's pricing structure. Rockstar built a two-tier model where the upgrade contains actual gameplay content rather than cosmetic fluff. If that model is now demonstrably working at scale, every publisher watching now has a working template to follow.

What's perhaps more worrisome is these are digital store front charts, and fewer than ten games have reportedly sold over 100,000 PlayStation disc copies in the United States so far this year. Against that backdrop, Sony Interactive Entertainment's decision to end disc production makes financial sense, however much the way it handled the announcement deserved the backlash.

This may be the uncomfortable takeaway here. Players are buying digital GTA 6 primarily, they are buying the expensive edition at a rate nobody would have predicted five years ago, and they are doing it for a game they aren't too happy with the price with. Sure, the complaints were real, but the bottom line is what's more important and it's the more important number that shows up in a chart a publisher will ever read.