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Take-Two's "brand protection" team issued a DMCA takedown to kill the project instantly.
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Take-Two's "brand protection" team issued a DMCA takedown to kill the project instantly.

A former technical director confirms the Japanese entry went far beyond concept art, but Rockstar killed it, along with plans for Rio and Moscow...

A fan project successfully ported the full game to run on phones and laptops without downloads...

Just one day after adding the Western classic, the streaming giant confirmed its most popular game ever—with 57 million downloads—is being pulled...

The Rockstar co-founder admitted that the sheer exhaustion of projects like Red Dead Redemption 2, with its 450,000 lines of dialogue...

Clint Ourso believes the franchise's biggest missed opportunity is Hollywood, arguing Rockstar has the creative muscle to finally pull off a...

The way we interact with video game characters could be about to change dramatically, says Take-Two Interactive CEO Strauss Zelnick.

Dan Houser says long gaps between releases and constant reinvention make each game feel like a cultural event.

In a stunning new interview, Dan Houser reveals the original tragic ending for the beloved character and confesses his own personal misery shaped...

The decision to reject GTA 3 didn't just cost Microsoft a single game, it cemented PlayStation as the franchise's home for the next 25 years...

25 years ago, a partnership was born that would define a generation, with the GTA trilogy completely dominating the sales charts and helping Sony...

Forget the simple weapon wheel—Rockstar is reportedly testing radical redesigns that could hint at deeper customization and a more restrictive...