GTA Vice City Stories is getting an unofficial PC port from modders, with a 2026 target and upgrades including 4K, 60 frames per second, keyboard and mouse support, and controller support. The project aims to bring the full 2007 PS2 version to PC with some restored cut content and several language options. The biggest question is whether Take Two will try to shut it down before release or force the project off major platforms.
Twenty years after its original release, Grand Theft Auto: Vice City Stories is finally getting a PC version - albeit unofficially. A modding group called White Trash Games has announced Grand Theft Auto: Vice City Stories 20th Anniversary Edition, an unofficial port that will bring the PSP and PS2 exclusive to PC in 4K at 60 frames per second.
A trailer set to Blondie's Heart of Glass was published on YouTube, and the project is targeting a release sometime in 2026.
Rockstar Games launched Vice City Stories in 2006 for the PlayStation Portable and released it on the PlayStation 2 the following year. It was a prequel to Grand Theft Auto: Vice City, set two years before the events of that game, following Victor Vance through a storyline that intersected with the original cast while building its own identity.
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The game received positive reviews and sold well for a handheld title. Yet, for some reason, it simply never came to PC.
Unlike Grand Theft Auto: Liberty City Stories, which eventually received mobile ports and is now available through the GTA+ library, Vice City Stories remained locked to hardware that most players moved on from years ago. So, White Trash Games took it upon themselves to change this.
In their announcement, the team wrote:
Our team decided to take matters into our own hands and give new players the opportunity to get acquainted with this game, and veterans the chance to once again immerse themselves in the neon atmosphere of the 'City of Vice' on a popular platform.
The planned release includes all content from the 2007 PS2 version, some restored cut content, the ability to replay story missions immediately after failing them, full keyboard and mouse controls alongside controller support, and localization in English, German, Italian, Spanish, French, and Russian, with Polish and Ukrainian planned.
Of course, the question hanging over the project, as it does over every ambitious Grand Theft Auto mod, is whether Take-Two Interactive will shut it down.
The company has a long and well-documented history of issuing DMCA takedown notices against projects that infringe on its intellectual property, and releasing the projects with no financial gain in sight doesn't spell safety either.
In 2025, Take-Two struck down a GTA 6 map recreation mod built in Grand Theft Auto V, killed the alt:V multiplayer mod for Grand Theft Auto Online, and copyright-struck the Grand Heist City trailer for a Fortnite Creative game that looked like GTA.
The company has also pursued legal action against reverse-engineered ports of Grand Theft Auto III and Vice City in the past. However, White Trash has a trick up their sleeve.
Because of their location (Russia), Take-Two can issue a DMCA claim to remove the trailer and potentially the YouTube channel, but actually preventing the mod from being distributed is another matter entirely.
A similar situation played out last year with a separate Russian-based team that released a Vice City remaster built on the Grand Theft Auto IV engine. Take-Two issued takedowns, and the developers responded by publishing the mod anyway and encouraging reuploads.
White Trash Games is also using Telegram as its primary communication channel, which puts its news distribution and community interaction outside the reach of platform-level copyright enforcement on YouTube or social media.
If Take-Two follows its usual pattern, the trailer will likely no longer become available soon enough, followed by the YouTube channel, but the mod itself could follow the same path as the Vice City NextGen Edition, surviving through decentralized distribution and rehosting that Take-Two cannot practically contain from outside Russia's legal jurisdiction, which is a shame.
Grand Theft Auto VI is set in Vice City, Leonida, and it launches on November 19, 2026. A 20th anniversary PC port of the Vice City Stories prequel arriving in the same year as Rockstar Games' return to Vice City creates an obvious thematic bridge and a missed opportunity.
Alas, Vice City Stories remains the only GTA game from the PS2-era that has received no modern re-release of any kind, a gap that modders are now filling.
FAQ
Is this an official Rockstar PC release of Vice City Stories?
No. This is an unofficial PC port being made by White Trash Games, not a Rockstar release or a newly announced official re release.
What features have actually been announced for the PC version?
White Trash Games says the release will include all content from the 2007 PS2 version, some restored cut content, instant story mission retries after failure, keyboard and mouse controls, controller support, and localization in English, German, Italian, Spanish, French, and Russian, with Polish and Ukrainian planned.







