GTA V Vehicle Speed To Real Speed Conversion

Those of you who either have some game design/development know-how, or have studied physics beyond sitting in on high-school physics classes and doodling on the desk will probably realize that speed and acceleration in GTA V doesn't mirror real life physics. It may seem contradictory, but the reason for this is precisely to achieve realism. The size of the map, other in-game physical effects and relativity all contribute to the fact that the game feels a bit more real if speeds are a tad slower in-game than what they would be in real life.


One particularly curious and industrious GTA V player has taken the effort to work out the equation used to convert in-game speeds to real speeds, using one of the bikes from the game the performance of which most closely resembles the performance of its real life counterpart. The Hakuchou, one of the superbikes in the game is clearly modeled after the real-life Suzuki Hayabusa, not only in appearance but in speed as well.

Comparing the two allowed Belluani to develop the equation into which any GTA V speed can be plugged to see what it would be in real life. Very roughly, there seems to be an 8 to 10 ration going on with speeds, but the equation can produce much more precise results.



Belluani has also put together, based on the equation, a small data table showing a set of speeds and their real life equivalents as a basis of comparison that you can refer to. Even so, the equation is pretty simple, so if curiosity ever gets a hold of you, all you need to plug in some numbers and you'll see what kind of a speed you ran.


Have you ever investigated any aspect of GTA V interesting from a game design and comparative point of view?

This is an original guide created by GTA BOOM. Review our full research, verification and publishing process here. Full recordings of our guides are on our YouTube channel.

Aron Gerencser
In the site's early beginnings, Aron was responsible for the bulk of the news posts that you'd find on GTA BOOM each and every day. He loves getting involved with the community and is an avid fan of all things Rockstar Games. Since then, Aron has become an editor across all the content that is posted on GTA BOOM. His journey with the franchise began with GTA 2 back when it was new (all the way back in 1999), and he was a gamer even before then. Graduating summa cum laude from Università degli Studi Guglielmo Marconi with a BA in Media Production, Aron has been a game journalist since 2014. When not writing, editing or playing, Aron is building models which you can find on Instagram and Facebook.