
IO Interactive AI Programmer Says GTA 6 Crowds Are 10 Years Ahead
An IO Interactive AI programmer says Grand Theft Auto VI crowds run real NPC AI, not looped animations, calling it years ahead of the industry.
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An IO Interactive AI programmer says Grand Theft Auto VI crowds run real NPC AI, not looped animations, calling it years ahead of the industry.

Rockstar North's Rob Nelson says current console builds of Grand Theft Auto VI run at 30 FPS, with no 60 FPS mode confirmed yet.

Grand Theft Auto VI leads Rockstar's mainline games at roughly 80 hours for the main story, ahead of Red Dead Redemption 2 at 50 to 51 hours.

80 hours to play, a Vice City twice the old size, a map three times Red Dead's. GTA 6 is shaping up to be the biggest thing Rockstar has ever built.

Jason and Lucia's romance drives Grand Theft Auto VI, with player choices shaping how their relationship and shared story unfold.

Players can swap Jason and Lucia mid action and their choices feed a persistent honor track that shapes how NPCs and police react.

GTA 6: An Extended Look confirms scuba diving, jet skis, dirt biking, base jumping, and reactive nightlife as Leonida free roam activities.

Nine of ten GTA 6 Extended Look predictions landed exactly, including no PC launch, November 19 holding, and a roughly 26 minute runtime.

Netflix lists the Grand Theft Auto VI: An Extended Look at about 26 minutes, filmed entirely from PS5 gameplay footage.

Rockstar told Dazed that Grand Theft Auto VI trades consequence free rampages for reactive NPCs, police, and lasting story choices.

Obbe Vermeij says GTA III got little E3 2001 buzz, overshadowed by State of Emergency, Halo, and Metal Gear Solid 2, with some calling it too violent.

A mod called VI Wanted System brings Grand Theft Auto VI's description based police chase into Grand Theft Auto V now.