
GTA Online Weekly Update Offers 4X GTA$ and RP From August 13 to 19
GTA Online pays 4X GTA$ and RP on Freemode Challenges, Freemode Events, and the Hotring Circuit Series from August 13 to 19.
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GTA Online pays 4X GTA$ and RP on Freemode Challenges, Freemode Events, and the Hotring Circuit Series from August 13 to 19.

GTA VI Standard Edition costs the same $79.99 as GTA V's 2013 Special Edition but skips the disc, SteelBook, and map that came in the box back then.

GTA 6 won't get a discount. Take-Two CEO Strauss Zelnick confirmed that the pricing will stay firm, although retailers are free to eat their margins.

Strauss Zelnick says he believes Rockstar will exceed expectations for Grand Theft Auto VI, though he won't specify whose expectations he means.

Strauss Zelnick warns gaming has barely scratched the surface on monetizing its audience...

GTA 6 still launches November 19. Rockstar's silence on the next GTA Online mirrors 2013, when GTA Online arrived weeks after GTA V itself.

A Poland based Grand Theft Auto V roleplay server, StrefaRP, added Humalike AI mods so NPCs talk, react, remember players, and gossip about them.

Cancelling PS Plus over Sony's disc plan also cuts off your own GTA Online access on PlayStation, while barely denting Sony's millions of subscribers.

Midnight Club 5, Agent, and Bully 2 died due to internal conflicts, concepts that never worked, and thin staffing - not just GTA Online.

Rockstar has fixed 13 Kortz Center Heist bugs in GTA Online, including random guard alerts, disguise failures, hidden cameras and route-specific bugs.

Double GTA$ hits Fleeca and Pacific Standard finales through August 5, plus 2x on Motor Wars and Shipwrecks, and the Galaxy Super Yacht drops 60%.

An ex Rockstar animator estimates GTA 6 is 80 to 90 percent done and likely content complete...