Asobo Studio called Grand Theft Auto 6 an "ogre" and has moved A Plague Tale's next game to late August, with 10+ other titles crammed into September to avoid its November 19 launch.
Asobo Studio just described Grand Theft Auto VI as an "ogre" that forces "all the studios in the world" to build their release schedules around it.
Ironically, this plague-like description comes from a studio whose most well-known project is a franchise about a literal plague in A Plague Tale.
The comment comes from Asobo Studio producer Eric Chort in an interview with Eurogamer, matching the gravitational force the next Grand Theft Auto has generated as it bends the entire industry's calendar around its November 19 launch.
You see, when a game is expected to sell tens of millions of copies and dominate every gaming conversation for months, no other studio wants to release their game near it. Players only have so much money and so much time. If GTA 6 is consuming both, a game launching the same week gets ignored. So studios move their release dates to avoid the collision. When enough studios do this, the entire calendar reshapes around a single product.
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Asobo did exactly that. The studio placed its upcoming game, Resonance: A Plague Tale Legacy, in late August, well clear of the November window and ahead of the September bloodbath.
Developers on the GTA 6 Effect
| Source | What They Said About the Calendar Effect |
|---|---|
Asobo Studio (Eric Chort) | GTA 6 is an "ogre"; all studios plan around it; moved Resonance to late August |
Remedy Entertainment (Tero Virtala) | Releasing Control Resonant near GTA 6 would be worse; "we will cut through the noise" in September |
Felipe Busquets (former Rockstar developer) | Publishers fleeing to September made a mistake; traded one competitor for ten |
Devolver Digital | Refused to flee; pledged to launch alongside GTA 6 on November 19 |
Ampere Analysis | Expects Call of Duty to face its toughest retention challenge from GTA 6 |
The September calendar itself | 10+ major titles crammed into 25 days to avoid November |
Asobo's comment is the latest in a growing chorus of developers and analysts saying the same thing in a different way.
Asobo's "ogre" is the most quotable version of a phenomenon the entire industry now acknowledges openly. This is no longer speculation. It is how the business plans its year, although if you ask this former Rockstar developer, this has always been the case.
The "ogre" framing, while vivid, slightly overstates the threat for studios making the right kind of game. GTA 6 is an $80 open-world action game on consoles. Resonance: A Plague Tale Legacy is a narrative-driven stealth-adventure with a completely different audience, tone, and price point. The overlap between the GTA 6 buyer and the A Plague Tale buyer is real but partial. Asobo could have survived a closer release date than it chose, something these studios are betting on.
The late August placement is cautious, which is reasonable, but the "ogre" will not actually eat every game that comes near it. It will eat the games competing for the same players. A narrative stealth game and an open-world crime epic are not the same meal.
With that said, this doesn't diminish Asobo Studio's point. The calendar effect is real. The fact that a respected studio is publicly describing GTA 6 as an industry-warping ogre five months before launch tells you everything about the scale of what is coming.
Rockstar did not ask the industry to clear the calendar. It set a date. Everyone else looked at the date, the $8 billion in projected revenue, and the 13 years of pent-up demand, and decided to get out of the way. Asobo just gave the phenomenon its best name yet.
The ogre doesn't arrive until November 19. Months before, everyone else is already running.


