Watch Dogs met a similar fate through different circumstances. Tom Henderson confirmed on the Insider Gaming podcast in January 2026 that the franchise is "completely dead" at Ubisoft. The cause of death was Watch Dogs: Legion, the 2020 entry that introduced a play-as-anyone mechanic set in London. Ubisoft has been struggling recently in general, which doesn't help the situation.
Then there's Just Cause 5, which was quietly canceled in 2023 when Embracer gutted Avalanche Studios during the same restructuring wave that killed Volition. Sleeping Dogs, which remains one of the most beloved GTA alternatives ever made, lost its chance at a sequel when United Front Games closed in 2016. The Getaway 3 was shelved in 2006. Total Overdose and its spiritual successor never materialized after Deadline Games went bankrupt.
This raises the question: what is it about the GTA formula that makes it so difficult to replicate? Part of the answer is simple: money. GTA 6 has reportedly cost over $1 billion to develop. Take-Two Interactive CEO Strauss Zelnick has described it as a product that will "deliver more value than what we charge", which is a polished way of saying that the scale of investment required is something almost no other publisher can match.
Building a living, breathing open world at the level of detail Rockstar demands takes years, thousands of employees, and a budget that most studios can't justify unless they're confident the game will sell tens of millions of copies. Rockstar has that confidence because of Grand Theft Auto V, which is the best-selling PlayStation game of all time and generated billions through Grand Theft Auto Online. Nobody else has that safety net.
Then there's the combination of writing, world design, attention to detail, cultural commentary, and pure production quality that you can't emulate, reverse-engineer, or use AI to create. Studios that tried to compete on scale, like Ubisoft with Watch Dogs, discovered that a big open world without the writing and personality to match feels hollow. Studios that tried to compete on personality, like Volition with Saints Row, found that you can only lean into absurdity so far before you lose the grounding that makes a crime game work.
Ultimately, this is where credit is genuinely due. Rockstar has maintained a certain standard across a timeline that would have destroyed most franchises. Thirteen years have passed since GTA V launched. Two full console generations have come and gone. The studio has delayed GTA 6 twice, fired over 30 employees, faced union disputes, and drawn the attention of the UK government. Despite all the struggles, the hype for GTA 6 has only grown.
No other franchise in this genre could survive what Rockstar has put its fanbase through, and that's precisely the point. The product, when it arrives, is expected to be so far beyond anything else on the market that the wait, the controversies, and the silence all become irrelevant.
Simply put, the bar that GTA sets is so impossibly high that publishers have stopped trying to clear it. Ubisoft gave up on Watch Dogs after one underperforming entry. Embracer let Saints Row rot rather than invest in a recovery. Square Enix abandoned Sleeping Dogs rather than give United Front the support it needed. In every case, the publisher looked at what it would take to compete with Rockstar and decided it wasn't worth the risk.
That means GTA 6 launches into a market with no real competition, not because the genre couldn't support multiple franchises, but because every publisher that tried either gave up or went out of business. The only title that has even been mentioned in the same breath recently is Crimson Desert, and that's a Korean action RPG. which is fairly distinct. There is literally nothing else.
Whether you see this as Rockstar's triumph or the industry's failure depends on your perspective. Every franchise that once tried to share the open-world crime genre with Grand Theft Auto is either dead, dormant, or canceled. When GTA 6 drops on PlayStation 5 and Xbox Series X/S this November, it'll be the only game of its kind on the market, and that might be the most Rockstar thing of all.