TL;DR Summary

Strauss Zelnick argues AI cannot deliver the human creativity and emotion behind Rockstar's writing, direction, atmosphere, and world_-_building, even as Take Two continues rolling out generative AI pilots elsewhere in the business. If the industry shifts hard toward AI-assisted production, GTA 6 may very well be the last blockbuster built this way.

In March 2026, Take-Two Interactive CEO Strauss Zelnick sat down with The Game Business and called the idea that AI could create a game like Grand Theft Auto VI "laughable." He was not hedging. He was not couching it in corporate ambiguity. He said, with the directness of a man who has spent decades in the entertainment business, that the soul of GTA 6, the story of Jason and Lucia, the atmosphere of Leonida, the feeling of a world that breathes and reacts, must come from "human creativity and emotion."

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