TL;DR Summary

Take Two has cut its Head of AI and what appears to be the wider AI team just weeks after publicly talking up broad use of generative AI across the company. It is still not confirmed whether this signals a retreat from AI overall or just a shift away from a centralized team.

Three weeks ago, Take-Two Interactive CEO Strauss Zelnick sat in front of a camera and told The Game Business that AI making Grand Theft Auto is "laughable" while simultaneously confirming that Take-Two Interactive is "actively embracing generative AI" with "hundreds of pilots and implementations across our company." On a separate investor call, he described AI as a tool that would "drive efficiencies, reduce costs, and create the opportunity" for creators to focus on making better entertainment, which is somehow in line with what tech mogul Elon Musk previously said.

Today, Take-Two laid off its Head of AI and what appears to be his entire team, as initially spotted by Kotaku and shared by GameRoll on Twitter.

Luke Dicken, who became Take-Two's Head of AI in early 2025 after spending a decade at Zynga before Take-Two acquired the mobile company in 2022, posted on LinkedIn that his time at the company, and that of his team, has come to an end. "We've been developing cutting-edge technology to support game development now for 7 years," Dicken wrote. "These folks know how to match innovation and novel problem-solving approaches with strong product design chops to create systems that empower people throughout the development workflow."

According to Kotaku, Take-Two declined to comment on the situation, but what Take-Two's CEO has been saying over the past couple of weeks says a lot.

In his interview with The Game Business, he argued that AI tools are useful for tasks such as asset creation and storyboarding, but cannot replace human creativity. In the investor call, he went further, saying Take-Two has hundreds of AI projects running across its studios. Both statements positioned the company as thoughtfully integrating AI into its workflow while maintaining that human artistry is irreplaceable, and then the company fired the people who were actually doing the AI work.