A global DRAM shortage could matter less for GTA 6 on day one than for the years after launch. GTA 6 launches only on PS5 and Xbox Series X/S, so anyone still waiting to buy is most exposed if memory costs keep rising. Sony is reportedly buffered for PS5 production through 2026, but the longer-term effect on console availability is still unclear.
The global DRAM shortage is the single biggest hardware crisis to hit the gaming industry since the pandemic chip shortage of 2021, and it's arguably even worse. Why? Because while the chip shortage situation improved within a year (or two, tops), the still-ongoing AI boom means that this situation is going to get worse before it gets better.
Case in point: memory prices have surged over 50% in the past year, and there are no signs of slowing, to the point that it's fair to wonder whether it will affect the release of the next generation of consoles. However, if you ask Strauss Zelnick, CEO of Take-Two Interactive, about this, this is his straightforward answer:
We don't see it affecting the delivery of consoles to the market.
In the same interview with The Game Business, where he dismissed AI as a threat to Rockstar Games, made a conditional promise about in-game advertising, and claimed every adult with a console will buy and play Grand Theft Auto 6, the long-time Take-Two head expressed a sort of confidence that drew a laugh from the interviewer, who replied and said, "I hope you're right."
While we certainly admire the optimism, supply chains care not for it, and the DRAM shortage has a huge impact on anyone planning to buy GTA 6 come November 19.
GTA 6 is launching exclusively on PS5 and Xbox Series X/S. There is no PC version at launch. If consoles become harder to find or more expensive to buy because of the memory shortage, it does not matter how good the game is or how badly people want it. You can't sell a current-gen title if they can't buy one.
If the DRAM shortage makes consoles scarcer or pushes prices up further, the pool of people who have a console on November 19 gets smaller, and Zelnick's "every adult" prediction hits a ceiling that has nothing to do with "want" and everything to do with "is there any stock left?"
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The current DRAM situation is far worse than you'd think. It isn't just a simple hardware component. It is in the GPU, the storage controller, and virtually every component that makes modern hardware function. When DRAM prices spike, the entire bill of materials for a console rises.
Sony reportedly stockpiled enough memory to buffer PS5 production through 2026, which is good news. If those reports are accurate, PS5 supply should remain stable through the holiday season, but how many more consoles has Sony actually prepared? We don't know. Microsoft is already considering an imminent price increase for the Xbox Series S/X, and Nintendo is reportedly considering the same.
True, Zelnick's statement that he does not see the shortage affecting console delivery is probably accurate for the next eight months. Sony's advanced thinking likely acts as a buffer for a game whose second delay led to a historic drop in console sales and whose release will lead to an expected rebound.
Besides, the installed base of PS5 and Xbox Series X/S consoles, now in their seventh year on the market, is already large enough to support a massive launch. The people who are going to play GTA 6 on day one almost certainly already own the hardware. The question is not whether the DRAM shortage will prevent GTA 6 from selling 40 million copies. It probably will not. The question lies in its long-term impact.
Grand Theft Auto V is the second-best-selling video game of all time because it launched across three console generations and was released on the PC twice. It has a revenue model that depends on a growing installed base of consoles and desktop players. If the DRAM shortage delays the PS6 to 2029, as some reports suggest, the PS5 becomes the platform GTA 6 lives on for years longer than anyone expected.
Every year the current console generation extends is a year that GTA 6 cannot benefit from the performance improvements and larger installed base that a new generation would bring.
If the shortage persists, the next-gen transition that would normally bring a wave of new console buyers into the ecosystem may not happen until GTA 6 is already three or four years old, which isn't good news for the game and its long-term commercial success.
FAQ
Who is directly exposed if the DRAM shortage gets worse before GTA 6 launches?
Players who still need to buy a PS5 or Xbox Series X/S are the most exposed. GTA 6 has no PC version at launch, so anyone without current-gen hardware may have difficulty buying a console at current prices.
Who is less likely to be affected at launch?
The installed base is already large, and many launch buyers probably already own a PS5 or Xbox Series S/X.
What is the main risk to GTA 6 if console memory stays expensive?
The biggest risk is long-term growth. If consoles become hard to buy and expensive, and the next generation arrives later than expected, GTA 6 could spend more of its life on an aging hardware base with fewer new buyers entering the market.
Why does DRAM matter so much for consoles in the first place?
DRAM is tied to the GPU, the storage controller, and much of the hardware stack. Higher memory prices mean more expensive consoles.
Has Rockstar or Take Two confirmed the shortage will hurt GTA 6 sales?
No. Strauss Zelnick said he does not see the shortage affecting console delivery to market. What's uncertain is that supply and pricing pressure drag on long enough to limit the game's long-term sales.
What to watch for
- Check PS5 and Xbox Series X/S retail pricing if you have not bought hardware yet.
- Watch PS5 stock reports through the holiday season. Sony reportedly has enough stock through 2026.
- Keep an eye on PS6 release timing. A later launch could leave GTA 6 tied to PS5-era hardware for longer than expected.







