Motorsports are also a major characteristic, with most of NASCAR's offices, it's hall of fame and about three quarters of all NASCAR teams being based in the city. Naturally, the Charlotte Motor Speedway gets heavy traffic, both in terms of users and visitors, and is a major tourist attraction.
From a geographic point of view, Charlotte could fare a lot better. Now, you might have noticed that in recent installments of City of the Week, we started looking at larger areas rather than the immediate surroundings of the subject city. This is because, as evidenced in GTA 5, the map would likely contain a large area of wilderness, giving each city a higher chance of scoring well in this regard.
Well, Charlotte is still pretty inland, however its relative proximity to the ocean is a boon. The landscape isn't all too varied, however if we're generous with the videogame magic and turn much of eastern North Carolina into an island, it could theoretically work as a map for a GTA game.
The proximity of other notable locations, like Raleigh, Fayetteville and Wilmington are also a bonus, and the large inlets and ravine-like bays to the east add some nice variety to the landscape. Speaking of Raleigh, we might make a full blown City of the Week article focusing on that city. We discussed how it would be interesting to have a multiple city setup like in San Andreas return in GTA 6, in which case the two cities would work well together.
Fun bit of trivia: Charlotte's mass transit system is called CATS. Not because the city administration loves domesticated felines (though we don't doubt that they do), but because it is the abbreviation of Charlotte Area Transit System. We're thinking the reason for wording and order in that name is on purpose.
Crime
Crime in Charlotte hits that sweet spot between being a decent place to live and being a decent candidate for a GTA 6 setting. Crime rates are a tad above national averages, with some rates increasing compared to the 2014 levels. Even so, the overall crime rate isn't too high.
Now, it is by no means nonexistent, however it is much lower than in some of the other cities we've looked at. In 2015, there were 60 homicides and the annual average of stolen vehicles is about 5,000. Now, obviously these numbers are way below what the average GTA player racks up in a game, but nonetheless they are high in real-life terms.
Crime is pretty spread out in the city, with the highest rates being in the northern part of the city, as steadily decreasing as you move southward. That said, the city center is safer than the southern extremes. If you keep in mind the typical big-city things like locking your doors, avoiding disreputable areas after nightfall and such (though who doesn't do this?) you'll be fine.
Obviously, average levels of gang activity and drug abuse typical of large cities applies to Charlotte too, though overall it is lower than what you would expect for a settlement of its size. Generally, gang related violence is restricted to gangs with few innocents becoming victims.
Unless you're an NPC in a GTA game. In that case you're screwed.
Recognition
Unfortunately, Charlotte won't be scoring too many points in this regard. While the city might be well known to people who deal with banking and finance, or who live on the coast and often flee to Charlotte during storms, foreigners won't really recognize the city. The skyline, as we mentioned, won't exactly pop and immediately scream "Charlotte" at everyone who sees it.
That said, important buildings and landmarks include the Duke Energy Center, Harvey B. Gantt Center for African-American Arts + Culture, NASCAR Hall of Fame, Bechtler Museum of Modern Art and the ImaginOn Children's Theatre.
Story Potential
Charlotte once again falls into the category of blank slate cities. Not much about the city immediately suggests a given storyline, providing the writers at Rockstar a chance to explore various new ideas as opposed to following a given direction most apparently suggested by the city's profile.
Seeing as Charlotte's crime rates are floating around the medium mark, the story might revolve around the tale of an up-and-coming criminal trying to make a name for themselves by carving out an organised crime syndicate in Charlotte.
Then again, overall we'd say that the lack of a concrete story direction could be considered a negative, as usually when we reviewed cities that immediately gave us ideas for their plotlines based on characteristics fared better in this regard.
Final Verdict:
B--Pros: Decent crime rate, proximity of other cities
Cons: Poor recognition, lack of story potential, geography is a stretch.
While it is clear that the negatives in this regard are mounting against Charlotte, we're inclined to help it limp into the lower Bs. I guess so much for trying to target cities which will score well as a potential GTA 6 setting, right? While the crime rate suffices and some of the geographical factors are beneficial, the other criteria just aren't met, leaving Charlotte as a decidedly poor candidate for a GTA map.
Which city would you like to see next week?