The first build to go viral was Jason's house. The recreation covers both the exterior and interior of the home that appears in the second GTA 6 trailer, right down to the PlayStation controller sitting on the coffee table and Jason's pet lizard perched in the background. The only things missing are Jason and Lucia themselves.
From there, Warm_Water_6792 moved to one of the most visually distinctive locations revealed in the trailers: the Rusty Anchor. The waterfront bar, located in Key Lento in the Leonida Keys, was prominently featured in both trailers and has appeared in multiple official screenshots alongside characters like Cal Hampton and Brian Heder. The lighting, the weathered textures, and the coastal environment all read as authentically Rockstar, which is amazing when you think about how much visual information the user extracted from a few seconds of trailer footage. Finally, the most recent addition to the project is Ambrosia, hinting that u/Warm_Water_6792 could go as far as rebuilding as much of Leonida as the available reference material allows.
What's even more amazing is that merely by using UEFN's creative tools, anyone with Fortnite could load into the map and walk through the space, effectively giving fans a way to experience a tiny slice of GTA 6 eight months before the game even launches, even if it is a mere approximation.
Warm_Water_6792 joins a growing list of Grand Theft Auto fans who are practically offering a public service. We've seen a 16-year-old animator recreate the entire second GTA 6 trailer in LEGO, a modder rebuild trailer 2 shot-for-shot in Grand Theft Auto: San Andreas, and another fan spend over 200 hours constructing Jason's house in Far Cry 5's map editor. A human artist went viral in February for capturing the soul of GTA 6 in ways that AI slop never could. The creative output and quality keep getting higher the longer Rockstar stays quiet.
There's an irony in all of this that's hard to ignore. Rockstar has spent the last several years tightening security, firing employees, feeding misinformation to catch leakers, and maintaining one of the most aggressive information lockdowns in gaming history. Meanwhile, fans armed with nothing but publicly available trailer footage and Fortnite's creative suite are reverse-engineering chunks of Leonida in real time.
GTA 6 runs on Rockstar's proprietary RAGE engine, not Unreal, but the fact that a solo creator can produce environments in UEFN that are visually competitive with official GTA 6 trailer footage tells you something about the state of publicly available tools in 2026.
That's not a knock on Rockstar. What the studio is building with RAGE, from real-time physics simulations to AI-driven NPC behavior across an open world of unprecedented density, is a fundamentally different challenge than recreating a static environment from reference images, but it does raise the bar for what GTA 6 needs to deliver. If a fan can build something this convincing in their spare time using free tools, the final product better justify the decade of development and the multiple delays that preceded it.
For now, if you want to walk through Jason's house or grab a drink at the Rusty Anchor before November, you know where to find them. At least, for now.