TL;DR Summary

A fan is rebuilding GTA 6 locations from Leonida inside Fortnite using Unreal Editor for Fortnite, based on official trailers and screenshots. The recreated spaces include Jason Duval’s house, the Rusty Anchor bar in the Leonida Keys, and Ambrosia, letting players with Fortnite walk through an unofficial approximation of these places ahead of GTA 6.

Somewhere between Rockstar Games' information blackout and the weekly cycle of AI-generated fake leaks, one fan over on Reddit is doing something that actually matters. They're rebuilding Leonida from scratch, one location at a time, using nothing but Fortnite and its surprisingly robust Unreal Engine tools, relying on the first and second trailers that we all can only pause and squint at.

Reddit user u/Warm_Water_6792 has been systematically recreating locations from Grand Theft Auto 6 inside Fortnite's Unreal Editor for Fortnite (UEFN), and the results are certainly impressive. The project started with Jason Duval's house, as seen in the second trailer, and has since expanded to include the Rusty Anchor bar in the Leonida Keys and Ambrosia, the industrial biker town that Rockstar has described as the place where "American industry and old-school values still reign supreme, whatever the cost."

These are meticulous scene-by-scene recreations pulled from trailer footage and official screenshots, built inside an engine that wasn't designed for this purpose but is being bent to serve it anyway.

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The first build to go viral was Jason's house, which is fitting considering how early on we got a glimpse of it. The recreation covers both the exterior and interior of the home that appears in the second GTA 6 trailer, right down to the PlayStation controller sitting on the coffee table and Jason's pet lizard perched in the background. The only things missing are Jason and Lucia themselves.

From there, Warm_Water_6792 moved to one of the most visually distinctive locations revealed in the trailers: the Rusty Anchor. The waterfront bar, located in Key Lento in the Leonida Keys, was prominently featured in both trailers and has appeared in multiple official screenshots alongside characters like Cal Hampton and Brian Heder. The lighting, the weathered textures, and the coastal environment all read as authentically Rockstar, which is amazing when you think about how much visual information the user extracted from a few seconds of trailer footage.

Finally, the most recent addition to the project is Ambrosia, hinting that u/Warm_Water_6792 could go as far as rebuilding as much of Leonida as the available reference material allows. What's even more amazing is that merely by using UEFN's creative tools, anyone with Fortnite could load into the map and walk through the space, effectively giving fans a way to experience a tiny slice of GTA 6 eight months before the game even launches, even if it is a mere approximation.

Warm_Water_6792 joins a growing list of Grand Theft Auto fans who are expressing their hype in artistically impressive and creative ways. We've seen a 16-year-old animator recreate the entire second GTA 6 trailer in LEGO, a modder rebuild trailer 2 shot-for-shot in Grand Theft Auto: San Andreas, and another fan spent over 200 hours constructing Jason's house in Far Cry 5's map editor. An artist went viral in February for capturing the soul of GTA 6 in ways that AI slop never could. The creative output and quality keep getting higher the longer Rockstar stays quiet.

There's an irony in all of this that's hard to ignore. Rockstar has spent the last several years tightening security, firing employees, feeding misinformation to catch leakers, and maintaining one of the most aggressive information lockdowns in gaming history. Meanwhile, fans armed with nothing but publicly available trailer footage and Fortnite's creative suite are reverse-engineering chunks of Leonida in real time.

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GTA 6 runs on Rockstar's proprietary RAGE engine instead of Unreal, but the fact that a solo creator can produce environments in UEFN that are visually competitive with official GTA 6 trailer footage tells you something about the state of publicly available tools in 2026.

That's not a knock on Rockstar. What the studio is building with RAGE, from real-time physics simulations to AI-driven NPC behavior across an open world of unprecedented density, is a fundamentally different challenge than recreating a static environment from reference images, but it does raise the bar for what GTA 6 needs to deliver. If a fan can build something this convincing in their spare time using free tools, the final product better justify the decade of development and the multiple delays that preceded it.

For now, if you want to walk through Jason's house or grab a drink at the Rusty Anchor before November, you know where to find them. At least, for now.

FAQ

What is this, exactly? A GTA 6 mod or something inside Fortnite?

It is a fan made environment build inside Fortnite using Unreal Editor for Fortnite. It is not GTA 6, and it is not running on Rockstar’s RAGE engine.

Which GTA 6 locations have been recreated so far?

Jason Duval’s house from the second trailer, the Rusty Anchor bar in the Leonida Keys, and Ambrosia. The builds are based on trailer footage and official screenshots.

How accurate is it compared to GTA 6?

It is a meticulous approximation built from limited reference material and it recreates environments rather than the full GTA 6 experience. GTA 6 has not been released and is not playable in any way, and no specific, detailed media for the locations has been provided.

Can Rockstar or Epic take this down? Will it stay playable?

The project is unofficial and described as available “for now,” so continued access is uncertain.