Clair Obscur director Guillaume Broche is not hyped for Grand Theft Auto 6, saying that Grand Theft Auto and Red Dead bore him after about 30 minutes of cheat-fueled chaos.
Guillaume Broche, the creative director behind the acclaimed Clair Obscur: Expedition 33, said in a French interview that he is not a fan of Grand Theft Auto or Red Dead Redemption games and that he is not particularly excited for Grand Theft Auto 6.
Coming from a celebrated game director during peak GTA 6 hype, it stood out, but his take actually makes sense.
You see, Broche led development on Clair Obscur: Expedition 33, one of the most praised games of the past couple of years, a focused, narrative-driven, mechanically dense RPG, and his complaint is directly related to the kind of games he loves and makes. According to him, all he does is load into the game, turn on all the cheat codes, grab a helicopter, blow everyone up, and wait for the police to flatten him, quitting after thirty minutes.
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It's an oddly specific, funny, and extremely relatable description of a gameplay loop that many of us may have been guilty of one too many times.
Guillaume Broche Comments on GTA 6
| His Comment | What He Meant |
|---|---|
"That's not my thing at all" | Open-world sandboxes do not grab him |
Lasts about 30 minutes in GTA | Turns on cheats, causes chaos, gets bored, quits |
Same with Red Dead | Loses interest after roughly half an hour |
Not excited for GTA 6 | Curious about the tech, but it will not hook him |
Dislikes most open worlds | With exceptions like Breath of the Wild |
The Clair Obscur direction is describing his taste in video games, not a universal defect.
Broche is not attacking Rockstar or dismissing GTA 6's quality. He openly said he is curious about its technical achievements and massive budget. He just knows his own taste well enough to say it will not personally hook him. It is refreshingly honest in an industry where everyone usually pretends to be excited about the biggest game around. Disliking a genre is not the same as saying it is bad. However, his 30-minute critique does put a finger on a real tension in open-world design that Rockstar Games will have to answer.
. The "turn on cheats, cause chaos, get bored" loop he describes is a genuine trap. Total freedom without enough structure can become aimless fast, and plenty of players have felt that exact drift in past GTA titles once the novelty of mayhem wears off. Rockstar's real challenge with GTA 6 is giving that enormous freedom enough purpose and structure that players like Broche, and honestly a lot of casual players, do not hit the 30-minute wall.
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Rockstar co-founder Dan Houser seems to believe the franchise has the systems in place to keep players engaged, but it's been a while since he worked on the series. Today's audiences aren't the same as five years ago, let alone over a decade ago when Grand Theft Auto V first launched.
Then again, for millions, the freedom is the point, and the open world is where they happily spend hundreds of hours precisely because it does not force them to follow a rigid structure. Broche wanting more guidance isn't wrong, but there's also a massive audience that prefers the exact opposite.
It'll be interesting to see how GTA 6 will prevent players from getting bored when the only goal is the chaos they create themselves come November 19.
