Rockstar Australia, one of Rockstar Games' newest studios, recently posted a job listing for a Senior Gameplay Programmer. The listing describes a full-time, permanent, in-office role working with "a small but experienced team, ideally taking responsibility for one or more classic game technology areas."
Since every Grand Theft Auto fan is on high alert ahead of the company's next earnings call, thousands if not millions took notice, especially when you consider that the word "classic" is doing a lot of work in that sentence.
See a featured GTA BOOM Bookie market here.
The market card is loading. If it does not appear, open The Bookie for the latest odds and active questions.
Open this market in The BookieThe full listing itself is standard jibberish, saying "At Rockstar Games, we create world-class entertainment experiences." The role requires extensive knowledge of software development, comfort working with large codebases and complex build processes, and the ability to step outside your comfort zone. None of that is unusual for a senior programming position at any major studio.
The phrase "classic game technology areas" is what caught the eye of many. In most job listings, "technology areas" refers to disciplines: rendering, physics, animation, networking, and AI. Adding the word "classic" in front of it either means the candidate will have their hands full working on older technology stacks, such as previous versions of the RAGE engine or legacy codebases from before Grand Theft Auto V, or it means "classic" is just an adjective describing well-established (as opposed to cutting-edge) gameplay systems.
Here is what Rockstar Australia's history tells us about what this team might be doing:
Current Assorted Rockstar Games Job Openings
| Studio | Known Role Within Rockstar | Recent Known Work |
|---|---|---|
Rockstar Australia (Sydney) | Porting, platform optimization, mobile development | Red Dead Redemption remaster (2023); mobile ports of classic GTA titles |
Rockstar North (Edinburgh) | Lead development on mainline GTA and RDR | GTA 6 (lead studio) |
Rockstar San Diego | Support development, engine work | GTA 6 (support) |
Rockstar Leeds | QA, support development | GTA 6 (support) |
Rockstar Lincoln | QA, localization | GTA 6 QA |
Rockstar India (Bengaluru) | QA scaling | GTA 6 QA |
Tired of GTA rumor recycling in your search results?
Make GTA BOOM your preferred source so Google prioritizes verified GTA coverage in Search, Top Stories, and AI Overviews.
Rockstar Australia is the studio that handled the Red Dead Redemption remaster that launched in 2023. It is the studio that historically handled mobile ports of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas after taking over the project from Grove Street Games. It is the studio best positioned within Rockstar's infrastructure to work on updating older titles because that is, broadly, what it has always done. A "classic game technology" team at Rockstar Australia is consistent with the studio's historical function.
The question is which of these classic games is the studio from down under working on?
Which Rockstar Classics Could Get Remakes
| Franchise | Last Modern Release | Community Demand | Technical Feasibility | Likelihood |
|---|---|---|---|---|
GTA IV | 2008 (original); no remaster | Extremely high | Moderate (RAGE engine, complex physics) | High |
Bully | 2006 (original); Scholarship Edition 2008 | High | Moderate (older RAGE variant) | Moderate |
L.A. Noire | 2011 (original); VR edition 2017 | Moderate | High (Team Bondi engine; Rockstar would need to adapt) | Moderate (Zelnick said "yes" at iicon) |
Red Dead Redemption 2 (PS5/XSX patch) | 2018; no native current-gen version | Extremely high | High (RAGE engine; patch rather than full remaster) | Moderate-High |
Midnight Club: Los Angeles | 2008 | Low-Moderate | Low (licensing issues with car manufacturers) | Low |
The Warriors | 2005 | Low | Low (licensing nightmare with Paramount) | Very low |
Vice City Stories / Liberty City Stories | 2006 / 2005 (PSP) | Moderate | High (similar to Trilogy approach) | Low-Moderate |
Grand Theft Auto IV is the leading candidate after Rockstar quietly added GTA IV to its website for console platforms it does not currently exist on months ago. The game has never been officially available on PS5 or Xbox Series X/S. It runs on the RAGE engine, which Rockstar Australia has experience with from the Red Dead Redemption remaster, and it is one of the most critically acclaimed games in the franchise's history with a port rumored for years.
Bully is the other strong candidate. Zelnick's iicon comments about "looking at doing something in the future with all of our intellectual property" apply directly to Bully, which has had remaster and sequel rumors circulating since at least 2017.
Now here is where it gets interesting. On May 5, 2026, Thomas Williamson, the CEO of Grove Street Games, posted a cryptic message on social media: "Brace. Everything's about to shatter tomorrow."
Grove Street Games developed Grand Theft Auto: The Trilogy — The Definitive Edition in 2021, which was one of the most critically panned releases in Rockstar's history. Rockstar subsequently removed Grove Street Games' name from the Trilogy's opening splash screen in a 2024 update. The relationship between Grove Street Games and Rockstar appears to be over, but Williamson is teasing something that "shatters" and, coincidentally, arrives in the same week that the Rockstar Australia "classic game technology" listing is generating headlines.
The falling out between Grove Street Games and Take-Two was public and messy. Rockstar scrubbed their name from a product they developed. Williamson posted about it publicly. The Definitive Edition damaged Rockstar's reputation in a way that the studio would be unlikely to forget. Bringing Grove Street back for another high-profile remaster, particularly during the Grand Theft Auto 6 launch window when brand perception matters more than ever, would be a risk that does not match Rockstar's current posture, but things can change.
The timing, as the kids these days say, is sus. What isn't is the pattern. Take-Two CEO Strauss Zelnick said "yes" to legacy IP at iicon, Rockstar Australia is hiring for "classic game technology, and the Red Dead Redemption remaster proved there is a commercial model for updating older Rockstar titles.
At the moment, GTA 6 is six months away from launch, which means Rockstar's main studios are occupied, and any legacy IP work would naturally fall to the subsidiary that has historically handled exactly that kind of project.
Rockstar is up to something. We just don't know what. What's certain is that the listing exists, and we'll likely find out soon enough what this all means.


