For long-time players, the appeal is different. Mansions feature more detailed interiors than traditional high-end apartments, with modern layouts and a stronger emphasis on atmosphere and lifestyle. The update is clearly aimed at players who already own most businesses and are looking for something new rather than something financially efficient.
From a content perspective, owning a mansion currently unlocks a single exclusive mission, Home Sweet Home, which includes the return of Michael De Santa. The KnoWay Out contact missions given by Avi Schwartzman can be completed without owning a mansion, meaning most of the update’s gameplay is accessible regardless of property ownership.
That said, many players are still choosing to work toward buying a mansion. Rockstar has a long-standing pattern of tying future major content to property ownership. With the mansion system now in place, it is reasonable to expect that a future heist or large-scale mission could require owning one.
This idea is further reinforced by how the DLC ends. The ending strongly hints at additional story content centered on the mansions, Michael De Santa, and the introduction of Mr. Faber as a larger presence. While nothing has been officially confirmed, the way these threads are left open suggests that the update is setting up a continuation rather than a standalone storyline. Players who already own a mansion would be positioned to access that content immediately if and when it arrives.
If your goal is to just be as efficient as possible, purchasing a mansion is optional. If you are planning ahead and want to stay prepared for future GTA Online updates, buying one sooner rather than later may be a sensible long-term choice. A Safehouse in the Hills is less about immediate rewards and more about setting yourself up for what may come next.