Some time ago we reported on a work-in-progress mod for GTA V which was basically an alternative version of GTA Online. It gives PC players the chance to game on private servers, use mods online in an orderly fashion and play local area multiplayer.
FiveM also has a few other features which sets it apart from the traditional (and legal) GTA Online, but was more or less a version of the game which didn't actually require an active Rockstar Social Club account. Now, obviously, Rockstar did not take kindly to this, and started handing out bans like candy on Halloween, stating that FiveM was facilitating piracy (which, let's face it, it is).
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Despite offing the entire FiveM team and anyone who was related to the FiveM discussion in any way, this wasn't enough to stifle continued development of the mod. While the wanton banning got Rockstar a neat little controversy, development of FiveM continued, albeit at a significantly slowed pace.
Questions about the effect the bans had on development are just some of the queries posted by the FiveM developer, "avail", who opened a reddit thread where players and enthusiasts may ask anything about the mod and its developers (for one, we know avail prefers pancakes over waffles, which is somehow relevant to FiveM? I guess?).
The thread has provided some insight into what is happening with the mods nowadays. We knew that despite Rockstar's crackdown, development continued on FiveM, it was just a lot slower. Well, as it turns out, there is a grand total of two people working on the thing currently, NTAuthority and avail himself. The thread is also a great place to start for people who are looking to move over to FiveM from GTA Online, but don't know where to start.
Do you guys thing GTA Online would benefit from having an approach similar to that of FiveM?