Rockstar Games has launched a marketplace where it profits from mod sales. The CFX Marketplace appears to be a complete 180 on how Take-Two Interactive approaches the modding community, though whether this benefits creators as much as it benefits Rockstar remains an open question. Announced on January 12, 2026, the curated digital storefront allows FiveM and RedM creators to sell their work through official channels for the first time - the irony obviously isn't lost on anyone who's followed this saga for decades.

Establishing a functioning mod marketplace for GTA V roleplay creates infrastructure that could theoretically extend to GTA VI.

The new storefront operates through Cfx.re, the same team behind FiveM and RedM that Rockstar acquired for approximately $20 million in August 2023. At launch, the marketplace already features over 314 products and prominently displays the Rockstar logo, billing itself as "The Official Rockstar Modding UGC Marketplace for RedM & FiveM."

The launch partners were carefully selected and include some of the biggest names in the FiveM ecosystem. Razed Mods, the creators of the acclaimed NaturalVision graphical overhaul, made the cut alongside ONX (a major roleplay server), London Studios (known for emergency services mods), Codesign Software (roleplay systems), and KuzQuality. Other partners include The Ambitioneers, rcore, NTeam Development, Retronix Development, and several prominent script developers. NoPixel, arguably the most famous Grand Theft Auto roleplay server thanks to its celebrity streamers, is listed as "coming soon."

Take-Two's relationship with modding has ranged from mostly tolerant to openly hostile over the past two decades. The Hot Coffee scandal in 2005 set the tone - after a modder unlocked cut sexual content in Grand Theft Auto: San Andreas, the game was re-rated to Adults Only, pulled from store shelves, and Rockstar lost nearly $29 million in a single quarter. The company informed modders that future games would be "much more mod-resistant."

That chilling effect lasted years. Case in point: In August 2015, Rockstar banned the developers behind FiveM from Social Club, calling their work "an unauthorized alternate multiplayer service that contains code designed to facilitate piracy." Three months later, Take-Two allegedly sent private investigators to a FiveM developer's home.

The OpenIV controversy in June 2017 was perhaps the worst of it all. Take-Two issued a cease-and-desist against the decade-old modding tool, prompting the developers to announce that Rockstar had made "modding illegal." Grand Theft Auto V reviews, then re-released as part of Grand Theft Auto V: Enhanced Edition, tanked on Steam, and the backlash was so severe that Rockstar and Take-Two reversed course within days. The company suddenly discovered that single-player, non-commercial mods were acceptable after all.

Then came 2021, when Take-Two filed an actual lawsuit against individual modders working on Re3 and reVC, reverse-engineered versions of Grand Theft Auto III and Grand Theft Auto: Vice City, respectively. Dozens of other mods were hit with DMCA notices, many connected to the then-unannounced Grand Theft Auto: The Trilogy – The Definitive Edition.

The kicker? The same FiveM they banned developers over and allegedly intimidated with private investigators is now owned by Rockstar and generating marketplace revenue. The old adage of 'if you can't beat them, join them' seems to be in full effect, because despite the impressive resources brought to bear, modding was never really stomped out. Could it even be?

Whether this benefits the community in the long run depends entirely on decisions Rockstar hasn't made yet and promises it hasn't offered.”

It wouldn't surprise anyone if this is a prelude to what's coming for Grand Theft Auto VI and its unnamed online component. Reports suggest Rockstar has been in discussions with Roblox and Fortnite creators about custom experiences. For now, over a dozen creators have a new official home for their work. Everyone else is filling out support tickets and waiting.