Some time ago gaming industry website MCV released snippets of their recent interview with Strauss Zelnick, CEO of Take-Two Interactive Software, the parent company of Rockstar Games. Take-Two have had quite the busy 2017, with an expansion into mobile gaming and another into motion picture. Now, MCV has released the full interview with further insights into the company that published GTA 5.

News that GTA 5 has hit the 75 million shipped copies mark recently made headlines, and continues to be a hot topic on account of how patently amazing an achievement that is. The best-selling non-bundled game of all time also enjoyed yet another week at the top of the sales charts. Zelnick revealed that while the company had high hopes for the release, these numbers outstripped all expectations. While we've written up storms about why the game is so successful, Zelnick believes it comes down to quality. That said, Take-Two avoids setting concrete sales-predictions as a rule.

When we launch a product what we are focused on is whether it will delight consumers and how good it is. We certainly knew that it was a phenomenal title and we had high hopes. But we tend not to have specific expectations because we really are of the view that if you put out something phenomenal people are going to show up to it. That’s been true over and over again for this company. In the case of GTA Online, we were really excited about the opportunity to have a companion title and multiplayer options, and this ability to have a world that could grow and be updated. But we didn’t have specific expectations about how it would perform economically.

GTA 5 still breaking records and selling like hotcakes is pretty impressive, but then again it has been doing this since launch. It may be amazing, but it isn't exactly new. What's new was Take-Two's reversal on its stance regarding mobile gaming and the industry around it. Zelnick was always outspoken about his concerns regarding that segment of the industry.