The marketing campaign backing GTA 5 was immense, but more importantly, it was immensely efficient. It hit all the right targets, and won countless buyers.
3 — Separate the dough into 3 parts, pre-heat 3 separate ovens, and cook the 3 part for different amounts of time. Serve in ~1 year intervals.
This move was the one that was really well executed, and the one which has secured the game's continued success. While steps one and two together would result in a large success, it was this that ensured the massive levels of unprecedented popularity and sales: the staggered release schedule.
GTA 5 was released across 5 platforms in three waves. Initial launch saw the release of the Xbox 360 and PS3 versions. About a year later, the Xbox One and PS4 editions were released, with improved graphics and a first person mode among other improvements. Yet another year later the game arrived on PC, this time with mod support and the Rockstar Editor.
This release schedule benefited the game in multiple aspects. Firstly, it ensured that a percentages of buyers would become buyers again, as the various versions were upgrades of the former. Though by all means a minority, there is a fraction of GTA 5 players who own, or have owned, all three editions of the game.
Second, the former release boosts the success of the latter. If both the 7th and 8th generation console editions were released simultaneously, not only would have Rockstar lost the second sales for returning players, but they might have also lost a large number of 8th gen players who initially had no interest in the game, but the success of the 7th gen release piqued their interest.
Thirdly, spreading the launch of your game out over the course of three years keeps it new and relevant. Technically, the PC version of the game is but a year old, even though we're talking about a "three year old game". Sales, understandably, are highest during launch day and the following week or so. Most games get one "launch spike" in terms of sales, whereas GTA 5 got three.
4 — After you've taken it out of the over, add seasoning.
While paid DLC is become more and more of a staple in the AAA sphere, most games don't change much compared to what they were like upon launch. Some bugs might be fixed and a few missions or maps might be added, but in the end, you're dealing with the same gameplay structure.
While GTA 5's single player mode has been neglected in this regard, GTA Online has changed greatly since release. Rockstar's free DLC model is a major contributor to the game's success. GTA Online today is pretty much nothing like it was three years ago. Between updates like Heists, Further Adventures in Finance and Felony and Bikers, player activity has changed in the game. The other DLCs constantly changed the racing scene. The methods for acquiring cash in the game are changing with every update.
The game is being kept fresh, which is attracting new players. The DLCs keep the game popping up on the front page of news sites, they keep generating publicity which attracts new players, and they keep current players occupied while also encouraging them to purchase Shark Cards.
And so, your meal is finished. Serve to investors for praise and generous contributions. Thing is, much of what contributed to the success of GTA — the mainstream brand recognition, the highly publicized controversies — just cannot be replicated easily, under normal circumstances. As much as other AAA publishers may want to believe it, unfortunately hitting 70 million sales just isn't like baking a cake.
What factors do you think were most crucial to GTA 5's success?