Normally, you'd think that even a AAA release would lose steam three years after launch. Not in the case of GTA 5, however. Rockstar lined up a number of factors which have boosted the game's sales and popularity, while also ensuring that it would stay on the top years later. What's more, not only is the game popular, but it's still growing.

Pretty much all high-ranking Take-Two officials.

The new figures came in after today's earnings report went out to investors, detailing Take-Two's revenue data for Q2 of the 2017 fiscal year. GTA 5 hit yet another sales milestone at 70 million copies, while also contributing to the company's revenue from digital sources.

Digitally delivered net revenue totaled $230.8 million over the quarter. Recurrent consumer spending, which includes virtual currency, downloadable add-on content and online games, represented 56% of that digital revenue and 31% of total net revenue. NBA 2K16 and GTA Online were the largest contributors to recurrent consumer spending.

Looking at the big picture, the company's total revenue made quite the jump as well. Net revenue went up a whole 21%, with the company earning $420.2 million, compared to the $347 million brought in during the same quarter last year.

Bookings totaled $452.8 million, with NBA 2K17, GTA 5 and GTA Online, NBA 2K16, BioShock: The Collection and XCOM 2 the largest contributors.

Alongside spending on GTA Online's Shark Cards, the game itself is still moving massive numbers of copies even three years after initial launch. Strauss Zelnick, the company's CEO, said that the game "continues to see year-over-year growth" in terms of copies sold.

That figure of GTA Online having 8 million unique players per week came from last year's earnings report, and while this report didn't update that figure with concrete data, it does state that the number only went up.

GTA 5 seems to be defying the typical AAA lifecycle, and instead of taking a downward turn, it's gaining momentum as the years go by. The fact that Rockstar is supporting the game with free DLC continually undoubtedly helps. Add to that the principle of 'popularity breeds popularity', and it's pretty hard to see the game losing steam anytime soon.

Which is just as well as far as Take-Two is concerned, seeing as the company wants to keep GTA Online running hot and profitable at least through 2020, but ideally even longer. We can safely say that they are on the right track.

Have you bought GTA 5 recently, or are you a long-time player?