These are busy times for Take-Two Interactive. The release of Red Dead Redemption 2 is drawing near, the company recently acquired mobile developer Social Point, their games are selling very well and now it seems they're planning to expand into motion picture. Must feel good to be Strauss Zelnick right about now.
Between Rockstar Games and 2K, Take-Two is enjoying successful release followed by successful release. GTA 5 is still going strong, and is one of the main financial pillars of the company, while many of 2K's releases are enjoying praise and fame among the hardcore gaming community. It seems, however, that they're not content with sticking only to highly popular video games.
In a recent interview with MCV, the company's CEO, Strauss Zelnick, revealed that Take-Two is licensing some IP for movie adaptations. It was more of a tease than a reveal, really, considering that he didn't let slip anything else. We don't know what IPs got licensed, to who, and when to expect more info.
What we do know, however, is that Take-Two is playing things safe. Movie adaptations of video games haven't had the best run, so to say, with even the best ones only being passable at best if most reviewers and critics are to be believed.
We have licensed a couple of titles for motion picture production and we don’t have much more to say about that yet.
Naturally, anyone who sat through one of Uwe Boll's game adaptations will shudder right after they're done having a seizure. While recent years saw a marked improvement with Warcraft, Ratchet & Clank and Assassin's Creed (which I liked, shut up), it's really only the fans of each franchise that admit to liking the flicks, whereas reviews still range from lukewarm to scathing.
With such a shaky market segment, it's no surprise Take-Two is cautious. Instead of pumping their own cash into what might end up being a flop, the company as set up licensing deals. This means that movie studios purchase the rights to use Take-Two IP in their movies, in the hopes that the pre-existing fame and draw of these franchises are enough to make a return on the investment. Take-Two would receive royalties as part of the deal, and retain creative control.
We are open-minded. We are certainly not going to use our own balance sheet to invest in motion pictures and TV. If other people want to license them and we can retain creative control, we are open-minded. The track record of the conversion of video game IP to motion pictures is spotty at best.
The company hasn't ventured into the realm of motion picture ever before, however the extensive motion capture work that goes into some of the games published under the label mean that independently, both developers have had plenty of contact with actors. Of course, that's all irrelevant due to the whole licensing plan, and everyone knows motion capture is a whole other animal.
It's unfortunate that Zelnick wasn't prepared to reveal anything more concrete about the projects, however there are a few things we can figure out with even such little information. The basis of such a licensing plan is that the studio picking up the project banks on the fame of the franchise to make marketing easier, and to give some measure of guarantee that people will actually watch the movie.











