This isn't Rockstar's first rodeo with platform prioritization. When Grand Theft Auto V launched in September 2013, development ran parallel across PS3 and Xbox 360, but the PlayStation ecosystem received clear preferential treatment in marketing and bundle deals. The pattern continued with Red Dead Redemption 2. Rockstar explicitly built that game for PS4 and Xbox One first, treating PC as an afterthought that arrived 12 months later in November 2019.
With that said, "main platform" doesn't mean Xbox players get a broken port. Modern development tools allow scalable quality settings, and the Xbox Series X shares AMD-based architecture with PlayStation, easing cross-platform optimization. What it does mean is that every design decision gets made with the PS5's capabilities as the baseline. Rockstar is repeating its historical approach, and the numbers make clear why.
Former Rockstar developer Mike York, who worked on GTA V and Red Dead Redemption 2 from 2012 to 2017, explained the studio's calculus simply: Rockstar prioritizes platforms that sell the most. For the past two decades, that's meant PlayStation.
When Schreier says most GTA 6 sales will happen on PlayStation, he's stating a fact.
Sony has reportedly locked down exclusive marketing rights for GTA 6, meaning every trailer, every TV spot, and every billboard will feature PlayStation branding. You can now wishlist GTA 6 on Xbox in a listing that went live months after the PlayStation Store page, but you won't see Microsoft's console in the promotional materials. The game launches simultaneously on both platforms on November 19, 2026, but PlayStation owns the narrative.
Sony is reportedly building its entire PS5 Pro strategy around the game. Reports indicate Sony engineers are actively collaborating with Rockstar to optimize GTA 6 specifically for the Pro's enhanced hardware, and now is arguably the best time to buy a PS5 Pro ahead of launch before potential price increases hit.
The technical gap between the base PS5 and the PS5 Pro is substantial. Sony's upgraded console delivers 67% more compute units, 45% faster overall rendering, and ray tracing speeds that run two to three times faster than the standard model. The PS5 Pro also introduces PSSR, an AI-driven upscaling technology similar to NVIDIA's DLSS that could prove crucial for bringing Leonida and Vice City to life.
Let's be clear about what Schreier's "kind of like a PlayStation Exclusive" comment actually means. Xbox players won't wait extra months or miss content. The game will run, and based on Rockstar's multiplatform history, it will run well.
What Xbox players lose is visibility. Sony's rumored marketing deal means no Xbox branding in trailers, no Xbox bundles promoted by Rockstar, and no Microsoft presence in the game's promotional materials.
It's the kind of arrangement Sony has executed before with titles like Hogwarts Legacy and previously with Call of Duty. These games are available on other platforms, but PlayStation gets all the cultural real estate.
None of this should surprise anyone who's followed Rockstar. The studio has released every major GTA title on consoles first since the PlayStation partnership began with GTA III after development originally started on Sega Dreamcast. Each subsequent entry has seen longer PC delays and more PlayStation-centric marketing. GTA 6 will simply continue this decades-long partnership.
For players deciding where to experience GTA 6, the hierarchy is clear: PS5 Pro for enthusiasts, standard PS5 or Xbox Series X for the majority, and PC for those willing to wait for the ultimate version. The game itself will be the same revolutionary open-world experience across platforms. You probably just shouldn't expect Microsoft's console to appear in a single advertisement between now and launch.