This year, so far, has been a bumpy one for GTA Online fans. With a noticeable slowdown in DLC releases, the impending release of Red Dead Redemption 2 and some troubling rumors, many were worried that soon we'd see the end of content support for the title.
Even though there were a wealth of arguments against this outcome, many were convinced — and still are.
For some reason, the recent delay of Red Dead Redemption 2 into the spring of 2018 wasn't enough to assuage worries that this year would be the last which brings us any new DLC for GTA Online. Some specifically called out the upcoming Gunrunning DLC as possibly the last update — it being the biggest and accordingly enabling Rockstar to 'end' GTA Online with a bang.
The fact that this fear has survived for so long can likely be traced back to a specific rumor which arose much earlier this year and was posted by a reputable leaker who had a pretty good track record to back up their words with. We covered the rumor at the time and noted the multiple wounds from which it bled, but it caught on nonetheless.
The massive hype surrounding Red Dead Redemption 2 has also been a major factor in these GTA Online shutdown fears and was referenced in the aforementioned rumor as well. The general idea was that once Red Dead Online, the multiplayer mode of the upcoming title, is released, Rockstar would shift resources to developing DLC for it instead of GTA Online.
This theory too was flawed and the issues with both of these "reasons" to fear for GTA Online's future came down to the same crux: Take-Two isn't stupid. If you follow news regarding GTA Online's financial successes at all, you'd see what a poor choice it would be to dump the source of the game's massive microtransaction economy.
There is still a lot of money in GTA Online which can be tapped with little investment. Even Gunrunning, which is shaping up to be the game's biggest DLC yet, will likely cost Rockstar a fraction of the profits it will bring in to make. The game's playerbase is so massive by now, that even if just 10% of the active players bought Shark Cards on a regular basis, Rockstar would earn multiples of each DLC budget for every update.
This game is an immense source of profit which is still growing. Last December was the most active month for GTA Online ever, and more people bought the game in the past two years than they did in 2014. There isn't a financial reason to be pulling the plug on GTA Online, seeing as Take-Two has plenty of resources to keep DLC coming while still giving Red Dead Redemption 2 the attention and backing it needs to live up to the hype.







