However, unfortunately that anger is often misguided. There is a genuinely effective way of making cash in this update. For example, playing with a buddy is an instant boost. You'll be able to deliver more than one vehicle at a time, increasing efficiency, and you'll also have better chances when sourcing vehicles.
Many players also have a tendency to overlook the Collections feature. This rewards you for grabbing various cars on a shopping list of stolen vehicles and delivering them to a single buyer with a large bonus.
Even soloing the missions can be profitable if done right. Make sure you bring the cargobob for all deliveries and use it in sourcing missions too. Using the method we linked to above, you can ditch any non high-end sources, allowing you to fill up your warehouse with truly valuable cargo, saving you a lot of time.
Many fans fall into the trap of looking at the high prices, and not looking past their initial bad experiences when it comes to the actual missions. Import/Export isn't half as unforgiving as it is made out to be, however, there is some truth to the complaints.
This really is the first DLC where GTA Online's prices can genuinely be called out of hand. Sure, the Luxor Deluxe and yachts were more expensive than this, however the former is a pointless status symbol with no benefits, while the latter feels worth the cash without walling off major gameplay mechanics.
The reason so many players are upset with Import/Export is because it walls of the biggest and main mechanic of the DLC behind massive prices, and then does the same thing with all the optional content too. We saw a similar effect back when Further Adventures in Finance and Felony was added, with players bothered by the high initial investment required.
Well, Import/Export hiked the investment even higher, while making it initially seem daunting to turn a profit, even though it isn't. This illusion has elicited the same kind of reaction, but with greater fervor. Players feel wronged and forced into purchasing microtransactions just to enjoy the game, even though this isn't the case.
Import/Export, like Finance and Felony, takes a lot upfront and doesn't make it clear how to turn a profit quickly. With the prevailing view among players being that Rockstar is far too pushy when it comes to Shark Cards, many have simply taken the horror stories about the latest GTA Online update at face value.
In the end, there are issues with Import/Export — quite a few. However, the DLC isn't half as bad as everyone makes it out to be — it's just an easy money-sink for unsuspecting players. Search long enough, you'll find as many comments and posts speaking about success stories in GTA Online since the new update launched as rants.
Grab a crew, grab a cargobob, and get cracking. You'll make back your investment, and turn a decent profit, in no time. Keep in mind that there is a 50% bonus on export payouts today and tomorrow as a Christmas present, so make sure to cash in on those while you can.
And even if things don't turn out well, even if your sources vehicles are getting banged up, there is always the businesses from Bikers and the crates from Finance and Felony to fund your exploits in GTA Online. Rockstar has, over the years, filled the game with methods to make cash. Use them.
Have you been successful in Import/Export, or are you having a hard time making profits in GTA Online since the new DLC released?